Recent Posts For Tag: Milestone

Popular tags:
Back to all Posts (See More...)
← Previous 1 3 4 5 6 7 8 9 21 22
Pointer-left Star-wars-episode3-darth-vader_thumb
Darth Paul
Posted by the GM
Curse of Strahd
Chapter 25: A Beacon in the Dark
The heroes fled down the road leading to Castle Ravenloft, reaching the upper gates as the sun dipped below the horizon. The sky was overcast and dark, lit only by flashes of lightning and the eerie blue balefire which danced among the gorse and heather lining the steep road. They found Strahd's black coach awaiting them. The silent coachman pointed to them with his driver's whip and the doors to the coach opened. The heroes declined to get in.

With a crack of his whip, the black horses burst into blue flame, consumed until there was nothing left but fiery skeletons drawing the black coach. It charged the heroes, attempting to run them down as the coachman gestured with his whip. A cold chill ran down the heroes' spines as it charged, but they fought back. Cira and Lupin managed to dodge the coach's wheels but Shokk, Volta, and Verity weren't so lucky. Zahar kept well back, and he peppered both driver and horses with arrows. Evan had vanished, along with the dragon's skull, protecting the precious relic. In the end, despite the half-orc barbarian nearly being run down, a blow from Volta's axe shattered the hip of one skeletal horse, sundered the front wheel of the coach, and sent the whole thing into a tumble. It vanished amidst a spray of churned up mud and earth, and the thunder of its wheels was replaced by the roll of the storm overhead.


Because I could not stop for death, he kindly stopped for me...

Barely pausing to catch their breath, the heroes made their way down the road towards Vallaki. They did not pass unmolested. Cira, Evan and Lupin provided light as best they could, but this became a beacon in the night. The group heard the flap of leathery wings overhead, and saw two giant bats descend, accompanied by swarms of normal-sized bats, all with shining eyes and glinting fangs. The two monstrous ones were mounted by warriors in the mail and livery of Strahd's household guard. Like the rest they had seen, these warriors were already dead, their withered flesh clinging tight to iron-hard bones. They brought bows to bear, but the heroes were ready with missiles of their own. Zahar proved to be as good a marksman as he claimed, and his arrows brought one down in a hurry. Verity used a favorite spell to create a pattern of hypnotic, swirling lights that lit up the darkness and brought the huge bats crashing to earth. Volta, Shokk, Lupin and Cira were quick to capitalize on the fallen wights, and brought them low in a hurry.


Giant bats descended from the night sky.

Stopping only long enough to grab the skull, the heroes pressed on to Vallaki. Some honeyed words from Verity got them through the front gates and across town, with the heroes only pausing long enough to bind their wounds and catch their breath. They continued past the Luna River crossroads, running into a shambling horde of zombies along the way! These unnamed dead, victims of tragedies along the road, were no doubt animated by Strahd's necromancy from afar. But Cira called on the holy power of the Morninglord and blasted them all to ashes and dust.

With hardly a pause, the heroes made their way up the long, forested road to Argynvostholt, the seat of the Order of the Silver Dragon. They would return the dragon's skull to its crypt, as they had promised the dead knights who still lingered in the ruined manor. But their way was not clear just yet. Several sets of lambent eyes shone out of the darkness ahead as they reached the front of the ruin. Dire wolves. What meager light came from the moon and the night sky was eclipsed as a shadowy, draconic form flew overhead. It was a dragon of shadow, a living darkness, no doubt called up from the pits of night by Strahd's foul wizardry. A figure sat atop it - a vampire, from the gleam of his eyes and sharp teeth - in dark robes. One of the devil Strahd's dark servants, sent to stop them.


The shadow dragon descended out of the night sky, seeking the dragon's skull and the heroes' deaths.

Exhausted and embattled, the heroes fought against the dire wolves and Strahd's fell servants. The shadow dragon flew in, it's breath a lance of lambent purple flame, searing and rotting flesh. Its wings, claws, tail, and bite tore at them, notably Caxius and Zahar, whose attacks seemed to cause it the most pain. The vampire warlock blasted them with fire and lances of force, but Cira blasted him back with radiant bolts of holy light. In the end, sword and spell laid the dragon low, and its shadow flickered into the dark as the vampire riding it crumbled to dust.

With the way clear, the heroes made their way into the mausoleum behind the manor house and placed the skull to rest. As they did, a beacon of silver light lit in the topmost tower of the great house, shooting skyward. They felt new hope surge into their breasts. As they made their way back into the main hall, Sir Godfrey Gwilym descended the steps. "You have laid my brethren to rest, even Vladimir Horngaard, whose sword you," he nodded to Shokk, "carry. With our master laid to rest, we can rest as well. What arms we had are yours. Seek them in the vault upstairs." With that, he crumbled to dust leaving only his armor behind. Among them they found a scythe-like polearm and a longbow, both enchanted, a shield that could warn its bearer of impending harm, and a breastplate of spell-forged steel. Re-armed and armored, the heroes rested until dawn. With hope in their hearts, they would make their way back to the castle soon enough - and put and end to Strahd!
Viewable by: Public
0 comments
Pointer-left Star-wars-episode3-darth-vader_thumb
Darth Paul
Posted by the GM
Curse of Strahd
Chapter 24: The Hall of Bones
The heroes ascended the steps from Sergei von Zarovich's tomb and resumed their exploration of the crypts beneath Castle Ravenloft. They found a few empty crypts and a couple of traps, one where Volta nearly fell thirty or so feet into a spike-filled pit, and one where Shokk did fall, plunging through an illusory floor into a room filled with ghouls. They found a crypt of king's counselor, whose skull answered a few questions for them. They found the crypts of General Kroval "Mad Dog" Grislek, where a sword wraith and a trio of hell hounds awaited any foolish enough to move the slab aside. They found the crypt of King Droston the Hellborn, and faced tar devils and a clever imp. They also found a crypt with a warning carved above one of its two arches. Caxius stepped in...and the tiefling warlock found himself elsewhere.


General "Mad Dog" Grislek and his hounds of hell.

Caxius had appeared in a tomb, one with black earth covering the floor and a polished coffin of ebony and silver at its center. Three small niches stood to one side, and steps led out the other. As the tiefling touched the coffin, the earth pushed aside in the niches and three beautiful vampires emerged - the brides of Strahd! But Cira, Verity, and Volta stepped through afterwards, and the three living women fought against a trio of dead ones. Shokk figured out where the sounds of combat had come from, and ran that way just behind Evan. Both of them reached a corner leading to the portcullis blocking the entry to the tomb...and vanished! They reappeared in coffins, at the bottom of a shaft beneath one crypt they had already explored and cleared. The dead, charred bodies of wights lay scattered about, and the two were able to climb up out of the place and back into the crypts.

Meanwhile, the vampire brides were momentarily stunned by Cira's presentation of the Holy Symbol of Ravenkind. Gaining the upper hand, the heroes quickly dispatched the unholy trio. Realizing they had found Strahd's tomb, Cira dumped holy water on the earth filling the coffin and said prayers over it. This place would no longer be a sanctuary for the vampire lord. Verity took the jewelry of the dead vampire brides - another thorn to prick Strahd's pride. They found that one of the archways teleported them back to the empty crypt that led Caxius here in the first place, and set about checking the rest of the crypts. They found the crypt of Strahd's steed - a nightmare - but with a word of power and a gesture, Evan banished it back to the infernal realms from which it came.


The brides of Strahd...

That said, the heroes used the knowledge gained from the skull and their map of the castle to find the ossuary. They went up the stairs at the west end of the crypt, exiting on the level with the wine cellar. They made their way to the double doors at the west end of that fog-carpeted hall, and opened them cautiously. The room beyond was covered in bones, everything from digits to thighbones to skulls, set in elaborate patterns in the walls, floor, and ceiling. A table and chairs crafted of bones stood in the center of the long, wide chamber, and most importantly (and impressively) a dragon's skull hung over the door they had just entered! Further, Evan saw something in a vessel crafted from bones on the table - the hilt of a sword! The Sunsword was here!

Ignoring the other doors leading out of the room, Shokk and Volta began trying to take the dragon's skull down. Evan, Verity, and Cira moved further into the room, while Zahar kept watch. Four great pyramidal piles of skulls and bones were here, one to each corner of the room. With a sudden clacking and clattering, the piles rushed together, forming a massive heap of bones moving as one! Great limbs of bones and skulls unfurled from the massive thing as it rolled forward on skulls. It brought limbs as big as tree branches down with bone-shattering force, scattering the heroes and rolling over the top of them in a wave of crushing, scraping, and piercing bones.


The thing was a necronaut, a juggernaut formed from the bones of the dead, and it nearly stopped the heroes' quest once and for all.

But the heroes fought back, Shokk and Volta rushing in with sweeping blades as Verity struck with the blessed thighbone of St. Markovia. Cira cast holy light at the thing, and Evan blasted it with fire and force. Zahar conjured arrows of shadow to distract the monstrous undead thing, and Caxius blasted away with bolts of eldritch force. Though battered, bruised, and nearly crushed beneath the weight of the thing, the heroes scattered the bones about the room, ending the creature's unholy animation.

With the skull in hand, they made their way back up the spiral steps - only to be stopped by a stone wall in the middle of the steps! But Cira called upon a prayer to the elements, and shaped a hole in the wall big enough for them to pass through. They continued up into the great hall, and ran for the doors. Gargoyles began to come to life, and the dragon statues in the foyer animated, breathing gouts of flame! But scorched or no, the heroes ran for the castle gates. It seemed Strahd wished them to stay, but they refused his hospitality.

Regrouping on the road to Castle Ravenloft, the heroes had the great silver dragon's skull at last! And they had recovered the Sunsword. Their next stop: Argynvostholt!
Viewable by: Public
0 comments
Pointer-left Star-wars-episode3-darth-vader_thumb
Darth Paul
Posted by the GM
Curse of Strahd
Chapter 23: The Crypts of Castle Ravenloft
The heroes had returned to Barovia village following Kyne's betrayal in the dungeons beneath Castle Ravenloft. Ismark Kolyanovich had put them up for the night, and when dawn came, they decided on a course of action. The Sunsword had been lost to them, and with no other clues to go on, Evan came up with the suggestion that they visit Madam Eva and have their fortunes told once more. Lacking any other clear course, the rest of the group agreed. Shortly after breaking their fast the heroes made their way along the road out of town towards the Vistani encampment at Tser Pool. The Vistani had not moved on, and though they were initially wary, they remembered the heroes and greeted them cautiously but warmly. After an exchange of gifts, they were led to Madam Eva's tent.

"Welcome again," the old woman said as they entered. "You have come to have your fortunes told, yes? I will give you three answers. One for the question you came to ask, one for the question you did not come to ask, and one for the question you did not know to ask." Although confused, the heroes paid the price of one gold coin and Evan stepped forward to draw the cards. The gnome wizard drew the 6 of Glyphs - the Anarchist. "The treasure you seek is in a hall of bones on a table of bones." He next drew the Seer. "Your foe awaits you in a place of warmth, wisdom, and despair." Finally, Evan drew the Broken One. "A man of faith, whose sanity hangs by a thread. He will be your greatest ally...now. There is another with him you need. One eye, one hand." With that, she told them that the best repayment would be to give Strahd peace and lay him to rest at long last. The heroes thanked her and left, pondering her reading.


The heroes had questions, and Madam Eva had answers...

They came to the conclusion that the "hall of bones" could only be an ossuary, likely found beneath a cathedral or castle. As they had found nothing of the sort in the Amber Temple or the Abbey of St. Markovia, they realized it had to be beneath Castle Ravenloft. Second, they determined a place of warmth would have a hearth, and wisdom indicated books, and finally that place would also have to be in the castle. Thus, they would likely find Strahd in his study. Finally, the broken man of faith could only be Father Donavich, whose son Doru had become a vampire. They visited him at the church of the Morninglord in Barovia, and he agreed to accompany them to the castle when they were ready to confront Strahd. "Not for revenge. But for justice." And more importantly, there was one there with him, a man with dusky skin and pale hair. He wore a patch over one eye, and one hand was gloved with an archer's gauntlet. He was Zahar, an archer with a knack for magic, and a hunter of werewolves. Both Caxius and Shokk had met him what seemed like months ago when they set out from Daggerford to investigate werewolves in the Misty Forest. He'd been lost in the woods for days he'd said, only to find himself...here. With the duo vouching for him (and with him having nowhere else to go) Zahar decided fighting a vampire lord and finding a way out of this land sounded like productive uses of his time.

With that, the heroes made their way back up the road to the castle of Strahd von Zarovich. They ran into a group of hunters along the way, shortly after finding wolf tracks and a hidden bundle of clothes in the mud near the gallows at the Tser crossroads. This same group had suggested campsites to them in the past, and with a short detour, Volta determined it would be an excellent place to be ambushed. Werewolves, they surmised. Well, time to deal with them later.

The black coach was waiting for them as they reached the western Gates of Ravenloft. The mute driver gestured as the coach's doors opened. Without word, the heroes climbed in or clambered on the runners, and took the ride up to the castle. The coach clattered across the drawbridge and onto the cobbled courtyard. The doors of the castle stood open, the light of torches spilling out. The heroes made their way inside, past the entry hall, and to the spiral stair that down to the flooded dungeon far below. They made their through the torture chamber, up onto the balcony, and to the room with the strange, stone brazier.


The black coach awaited them. Strahd knew they were coming, and was seemingly unconcerned.

There were seven slots around it, and a verse detailing seven locales around the land. Seven stones, each a different color, rested in small depressions around the edge of the brazier. The large hourglass above was filled with black sand that did not run down to the bottom. Using his arcane talents, Evan identified the brazier as a teleportation device. One of the colored stones could be cast into the white flame burning without heat in its center. The flame would change color, the sand run down, and a teleportation circle open. After a minute, the circle would close and the stone roll back up to its starting position. They determined some of the likely locales - the Amber Temple, the Abbey of St. Markovia, the castle's highest tower - but declined to try any at the moment.

They turned their attention to the stairs leading up from this room, and took the middle path. It led to a fog-shrouded, narrow corridor with a pit trap that Shokk barely avoided falling down thanks to Volta's reflexes and strong grip. The polished marble shaft led down at an angle, likely back to the flooded dungeon Evan thought. Zahar made his way forward, carefully blocking the pit's lid closed with a spike after it reset. Edging down the narrow passage, the heroes found it ended in a blank stone door with no handle or hinge. Volta pushed it open, and discovered that they had exited into the crypts beneath the castle. Once again, fog crept up to their shins and they could feel the squish of filth beneath their boots. Thousands of bats clung to the ceiling overhead.

Without any other prospects, the heroes began to search the crypts. They passed a few by, opening the likely prospects. They found the crypt of Saint Markovia herself, where bones animated into a giant skeleton with long, bony claws and a handful of skeleton warriors. These foes were quickly smashed, and the only thing remaining was a decorated thighbone on the marble slab. A spirit, that of the blessed saint herself, appeared and bid them use her body as a weapon. The thighbone was magic, enchanted to strike like a mace that would disrupt the undead with its holy power. Verity took the weapon, and the bard had a determined look on her face.

Another crypt opened into a shaft that dropped 40 feet into a vault filled with coffins. The group descended, finding that the dozen plus coffins were occupied - by wights! But Verity's quick thinking led her to dazzle the wights with a hypnotic pattern of lights, giving Evan time enough to surround them with a wall of fire. The wights that weren't consumed by flame were cut down in swift order, their life-stealing touch no match for enchanted steel and silver arrows.

They went on, finding some minor treasures in one crypt, and a harness of wood, leather, and metal in another that appeared to be some sort of flying machine - along with a musket pistol, smoke powder, and plenty of silver bullets! Volta took the contraption, while Evan took the gun. They found another crypt, that of King Triosky, and a swarm of skeletal body parts flew out and attacked! Two skeletal warriors with four arms rose, as did the skeleton on the bier. It had a three-faced helm with three skulls beneath! This dreaded skull lord and his undead minions fought hard, and Volta nearly fell as several of the heroes were wounded badly. But Caxius used his magic wand to change one of the skeletal warriors into a bunny rabbit and absconded with the tiny beast! With these foes defeated, they found the skull lord's plate armor was enchanted to provide resistance to the cold touch of necrotic magic.


The Skull Lord, King Triosky, was not amused at being roused.

They made their way back to a small side chamber, blocked by a portcullis. Shokk was able to raise the gate, and they found a larger tomb with a coffin on a large, marble slab. Three statues stood in niches along the far wall - two angels flanking a young warrior in shining mail. This was the tomb of Strahd's brother, Sergei von Zarovich. His body was perfectly preserved in his coffin, and his shining half-plate looked new. Cira could tell it was theirs to take, that Sergei was at peace with Ireena's (or Tatyana's, as it were) passage beyond the misty borders of this dark land. This was a place of peace. The heroes chose to rest here for a short time, then press on to find the ossuary and take the Sunsword back...
Viewable by: Public
2 comments
Pointer-left Star-wars-episode3-darth-vader_thumb
Darth Paul
Posted by the GM
Curse of Strahd
Chapter 22: Betrayal
The heroes opted for another course of action. Time, they felt, was pressing in on them. A return to Castle Ravenloft was in order. Apart from a brief and unsuccessful ambush by a group of hillfolk barbarians - the leader of which was bald and strangely pale - the way to Strahd's home was clear of obstruction. No black carriage awaited them at the Gates of Ravenloft this time, and they saw strange, ghostly figures in the mist and rain off the road. When the heroes arrived at the castle, they found the drawbridge down and the gates open wide.

Making their way in through the entry hall, they turned down the small corridor by the dining hall where they had dinner with the count, and this time descended the small, spiral staircase. They hoped to reach the crypts and find either Strahd's coffin or more weapons to use against the vampire monarch. They passed the corridor where the elevator trap had nearly led them to their doom, and found themselves in a passage flooded to chest height. It had doors to either side halfway down its 50-foot length, and ended in an open archway.

As Shokk, Volta, and Cira made their way down the corridor, the half-orc paladin and the human cleric found traps the hard way. Their was an upward explosion of air from beneath the surface of the water, and both were sucked down into trapdoors - only to disappear! Momentarily disoriented, they found themselves submerged in cells on the same side of a small corridor. There were more cells on the other side, their iron bars slightly rusted but surprisingly solid. Shokk managed to force the door on his cell, but Cira could not. A rotted corpse hung in the bars of her cell.


Emil Toranescu before...

Meanwhile, Volta had edged around the submerged pit, and forced the door on the south side of the hall. It revealed a small corridor, fronted on both sides by iron barred cells. A quick shout greeted her. "Who is there? Can you free me?!" A tall, bald, dark-skinned man was in a cell just to the left of the door, and he introduced himself as Emil Toranescu. He said he'd been imprisoned here after stumbling into the castle.


...and after.

As that happened, Kyne made his way carefully ahead, avoiding the pits and looking for trapdoors. He found one the hard way, and materialized underwater in a cell at the end of the south hall. He shouted for aid, and Volta began to wade towards him. Caxius was doing likewise on the other side of the main corridor, and also disappeared, ending up in a cell directly across from Cira. Shokk had forced the bars on his cell, shattering the lock, and waded across the flooded hall to Caxius. Cira had used magic to re-shape the very stones of the castle, exiting through a tunnel beneath the bars of her cell into that same side corridor.

They discovered they were not alone. A strange, opalescent ooze with broken bones grinding about inside it slurped along the ceiling of the south corridor, just bypassing Kyne as it moved towards Volta. She had remembered where she had heard the name Toranescu before: Zuleika Toranescu, the female werewolf who had thought her husband slain by Strahd - this must be him! "I know who your wife is!" She replied. But this triggered a dire change in the man. He began to transform into a werewolf himself! As Caxius rose in his watery cell, a massive figure of bone, sinew, and long, razor-sharp claws rose out of the water behind him. Another rose in a cell near the entry to the north hall, which had been forced by Cira.

A brief but intense battle was fought in the two dungeon halls. Emil tore his cell open, even as Volta and Kyne managed to blast the ooze to bits. Cira called upon holy guardian spirits as Shokk brought his sword and Caxius his scythe to bear on the boneclaws. They found scattered coins underwater in one cell, and a glow in another revealed a further treasure - a longsword, it's bright steel blade shining in the dark. This crusader's sword had a spirit within, and its ever-sharp blade cast a brilliant radiance. Cira took the blade as her own, and it somehow seemed right.


The boneclaws had terribly long claws...

The heroes made their way into the next chamber after catching their breath. It was a flooded torture chamber, overlooked by a balcony on the north wall. A red curtain covered an entry at the rear of the balcony. As the heroes made their way around the half-buried implements of torture, a voice chuckled above. It was a woman wearing pale leather, leather made from human skin, and a hooded, crimson cloak. "I see Strahd has guests. Good. I've been looking for more subjects in my experiments." Rotting corpses rose from the water and shambled forward, half a dozen of them. Two hulking figures with mottled and patched gray skin and long, clawed hands came forward as well, each nearly twice the height of a man - golems, stitched together from dead flesh.


The necromancer's handiwork.

As Cira raised the holy symbol of Ravenkind, forcing some of the zombies back, Volta surged forward through the waist-deep water and attacked one of the dead flesh constructs. Caxius grabbed Shokk, and both reappeared on the balcony, but not before the female necromancer had blasted the party with a chill wind, nearly freezing the surface of the water as well as their flesh. They raced through the curtain and found her on the other side of an odd, stone brazier burning with silver flame. Iron statues of horsemen stood on either side of the small room in alcoves, and as the half-orc paladin moved through, they began to move!

It was a terrible fight on two fronts as Verity, Volta, Kyne, and Cira battled the flesh golems and zombies below, while Shokk and Caxius were horribly outmatched by these iron golems and the female necromancer above. Although Shokk managed to slay the evil woman with his magic blade, both he and Caxius were nearly laid low. Cira managed to call upon her holy power to fortify and heal her comrades, but against all odds and all reason - Kyne turned on the rest of his friends! Using the powers granted him in the Amber Temple, the rogue-turned-warlock blasted them with cold, threw out necromantic curses, and nearly laid his comrades low.

Verity almost fled, her resolve almost destroyed. But she could not - no, WOULD not - let this betrayal stand. With a word and a charm, she froze Kyne in his tracks and brought out the razor-sharp magic axe they had taken from Izek Strazni weeks ago, and brought Kyne low with a pair of deadly slashes. But this was not the end of him. The water bubbled and roiled, and a new, dragon-like humanoid rose. But the bard could see it in the creature's eyes - this was Kyne, returned to life! He grabbed the sword from his old body's hands, snatched the pouch from the corpse's belt, and dove under the water to disappear. Meanwhile, the other heroes had rallied and defeated the iron golems despite nearly being slain by Kyne's treachery.

Hurt, shocked, and seeking answers, the heroes withdrew. They ran headlong for the gates of Castle Ravenloft and headed for Barovia. Maybe they would find answers. Why had Kyne betrayed them? What had happened to the fabulous Sunsword? How could they defeat Strahd?!
Viewable by: Public
0 comments
Pointer-left Star-wars-episode3-darth-vader_thumb
Darth Paul
Posted by the GM
Curse of Strahd
Chapter 21: The Towers of Ravenloft
The heroes continued up the spiral stairs that had brought them to the office of the king's accountant. The next landing led into a short hall with two alcoves flanking an ornate steel door. As Shokk approached the door he saw two dark man-shaped figures, one standing in either alcove. With a gleam of red eyes, both figures collapsed into a swarm of rats! The rats surged forward and down the stair, biting at everyone. Shokk and Volta swept the swarms with their two-handed weapons while they stomped and smashed themselves and dozens of rats into the walls. Kyne swung about with the sunsword, incinerating rats by the score, while Caxius, Cira, and Verity used magic to blast and burn the rats away.


RATS!

With the vermin cleared out, they entered what appeared to be a dining room set for some sort of reception. A large, moldy, green-tinged wedding cake stood atop the table, listing precariously to one side. The small wooden image of a bride sat atop the cake, while the groom lay upon the floor, covered in dust. A harp stood in one corner, while a lute was on a table in the other corner. Verity investigated the lute, and found it remarkably clean and in tune - and enchanted! She played the harp, and a spectral figure materialized, that of a dwarfish man in the livery of jester. "I was Pidlwick the fool," the phantom said, "and my treasure lies in the tower above. I died falling down the stairs...." As the figure faded, Volta picked up the figure of the groom and put it back atop the cake.

That was a mistake. As the half-orc barbarian did so, the window to the battlements - where Shokk was standing - blew open in a cold draft of air. Verity and Volta both felt a chill close around their hearts. There was a presence there, an invisible presence! Verity cast a spell that rained fey flames down on the area, surrounding two invisible forms in flickering, spectral fire. One appeared to be a man, the other a woman, their phantasmal features contorted in fear and rage. With blows from enchanted blades and spells, the two spirits were dispelled.

Leaving through a door across from the one they had entered by, the heroes entered a bath chamber with an adjoining walk-in closet or dressing room. As Volta, Shokk, Caxius, and Verity went into the closet, Kyne and Cira went to investigate the tub...which was filled with blood. As Kyne approached, the liquid exploded upward and a figure shot up to the ceiling. It was a woman, nude, her pale skin and long, dark hair drenched with blood and her features distorted. Her hair reached down to lash at Kyne, wrap around him, and pull him to the ceiling where she raked at him with long nails and reached to kiss him, filling his mouth (but fortunately not his lungs) with blood. A hail of steel and spells greeted this foe, and she was brought low in moments. The horrid apparition and the blood vanished. The heroes grabbed a few capes from the closet to replace their own rain-soaked garb and went through a set of double doors on their right.

The room beyond was large, clean, opulently furnished...and occupied. A figure rose from a canopied bed along the far wall. It was a young woman with dark hair and wide, innocent eyes. "Who are you?" She asked, "Did Strahd send you?" The young woman, barely little more than girl, introduced herself as Gertruda. With a start, Cira realized this was the daughter of Mad Mary, who had wept so bitterly after her daughter back in the village of Barovia. The young lady was reluctant to trust the heroes and did not wish to leave. "Strahd has been very kind to me. He treats me like a woman, not a little girl. I won't go with you!" That changed when Caxius enchanted her with a simple spell. The heroes had decided - they must leave with her and now!


The innocent and unfortunate Gertruda.

They made their way back to a window and climbed out on to the parapet surrounding the upper floor of the castle. Making their way around to the side that faced the gates, they tied ropes together, secured them to a battlement, and prepared to climb down. Kyne was down first, with Shokk right behind. The burly half-orc paladin carried the girl. That is when things went horribly awry.

A cold wind flashed past Shokk, and Gertruda was lifted off his back and carried to the top of a corner tower, 40 feet up off the walkway. A dark figure stood there. Strahd! He sneered down at the heroes. "You cannot take what is mine!" He snarled, and with savage fury he tore the girl's throat out with his fangs and flung her body from the tower to the courtyard 120 feet below. He then hurled a fireball into the party, the explosion burning away Shokk's rope, and the paladin narrowly avoided a plunge 80 feet to the courtyard when he grabbed the nearest crenelation. The battle was joined, though the heroes were hard pressed. Caxius grabbed Volta, and the two vanished, reappearing next to Strahd. With a bit of magic, Shokk joined them. Verity enchanted Cira, allowing the cleric to fly closer, the Holy Symbol of Ravenkind burning with bright sunlight.


Strahd joined them in battle atop the towers of Castle Ravenloft. Things did not go well for the heroes...

But their spells and blades were not enough. Shokk was thrown from the tower, and only his supernatural vitality enabled him to survive. Volta was horribly wounded, and Cira was brought low by Strahd's bite. If she had survived that, the fall to the courtyard was her death. Verity was nearly dead, and Kyne had fled over the wall, hiding from the dark lord. But Strahd had enough for now. "Flee with your lives! Know that I am your master!" Perhaps the sunlight and the wounding dealt by Volta's magical greataxe had taken their toll; perhaps not. Shokk used a prayer and managed to restore life to Cira, whose soul had not quite fled. But the heroes fled for now, managing to lower the drawbridge and regroup outside the walls of Castle Ravenloft.

They returned to the village of Barovia, joined later by Kyne, who had hidden. They rested, determined that they would first head to Vallaki, then perhaps to Krezk, and gather supplies and reinforcements. They were not done with Strahd. Nor, they knew, was Strahd done with them...
Viewable by: Public
0 comments
← Previous 1 3 4 5 6 7 8 9 21 22