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Rúnar
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Echo & Unison
Sessions 1-3 Recap
In the city of Neverwinter, a dwarf named Gundren Rockseeker hired you to escort a wagon of mining supplies to the frontier settlement of Phandalin in the foothills of the Sword Mountains. He said he and his brothers had discovered "something big". Gundren set out ahead of you on horseback along with a warrior escort named Sildar Hallwinter.

The wagon was to be delivered to Barthen's Provisions in Phandalin and the reward was 100 gold pieces.

You had just turned off the High Road going south onto the Triboar Trail going east when you came across the horses of Gundren and Sildar, killed by goblin arrows. When you investigated more closely, four goblins attacked you from the thickets. You defeated them and left one alive.

The goblin said that Gundren and Sildar had been taken alive to the cave hideout of the warlord Klarg. He led you to the cave. You killed the goblin lookouts outside the cave and went in.

On encountering Klarg, you tricked him into coming outside the cave where you beat him senseless. Regaining consciousness, he told you that Sildar was in the cave, being held by Klarg's second in command Yeemik. He said Gundren had been taken to king Grol in a place called Cragmaw Castle.

Klarg took you to see Yeemik deep in the cave, commanding him to release Sildar to you. Yeemik saw an opportunity and commanded his goblins to attack you and Klarg. They killed Klarg and defeated all of you.

Some hours later, you awoke tied up and without any of your things, the goblins all gone. Sildar used his teeth to undo a knot, and soon you were free of your tethers. He related the following information to you:

  • The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver’s Pact.
  • Klarg had orders to waylay Gundren. Sildar heard from the goblins that the Black Spider sent word that the dwarf was to be brought to him. Sildar said he didn't know who or what the Black Spider is.
  • Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle. Sildar said he didn't know where that might be, but he suggested someone in Phandalin might know.
  • Sildar’s contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords’ Alliance received no word from Iarno, Sildar decided to investigate.

You made your way back to the wagon with Sildar and went on to Phandalin the next morning. Sildar secured some treasure from the townmaster, and paid you 50 gp for the rescue. You delivered the supplies to Barthen's Provisions and Elmar Barthen paid you the promised 100 gp.

Elmar Barthen said the two younger Rockseeker brothers, Tharden and Nundro, had gone into the hills twenty days prior and had not returned. They were due back and Barthen was worried something had happened to them.

He also said that all the businesses in Phandalin were having trouble with a gang of ruffians that call themselves the Redbrands. The Redbrands shake down every business in town and generally terrorize the people. But they leave Halia Thornton of the Phandalin Miners' Exchange alone. Barthen said the Redbrands don't want any trouble with her. He said the Redbrands frequent the Sleeping Giant Taphouse on the dodgy end of town.

You bought weapons and supplies from the Lionshield Coster in the town square. Then you went to speak with Harbin Wester, the townmaster and banker of Phandalin. The townmaster was offering 100 gp to anyone who could get rid of the orcs in Wyvern Tor, a place in the hills east of Phandalin.

You went to the Stonehill Inn and spoke with people there. You learned the following information:
  • Thel Dendrar, a local woodcarver, stood up to the Redbrands a tenday ago when they came by his shop and leered at his wife. The ruffians murdered him. Several townsfolk saw it happen. The Redbrands grabbed his body, and now his wife, daughter, and son have gone missing too.”
  • Qelline Alderleaf’s son Carp said he found a secret tunnel in the woods, but Redbrands almost caught him.”

You went to find Carp at the Alderleaf Farm on the south end of town. Carp said he had seen "two big ugly bandits" talking to some Redbrands at the hidden entrance to a cave in the woods. He thought the Redbrands might have a secret tunnel that goes underneath Tressendar Manor the ruin at the east edge of town.

You followed Carp to the tunnel and went inside. There you encountered a one-eyed monster who demanded to be fed. It seemed familiar with the Redbrands. You killed the monster and searched the caves.

A crevasse ran through the cave, and cold air flowed from it. At the bottom you could see the mutilated body of a blond-haired bearded man.

You found a secret door at the end of one of the tunnels, leading to a stairwell with a fountain, and a door to the outside at the top of some stairs. Under the stairs, a trapped hallway led to a copper door. You avoided the trap and opened the door to find a crypt of elven design. Three skeletons animated and attacked you as you moved through the crypt. Nortle turned the skeletons and this helped you defeat them quickly.
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Lhynard
Posted by the GM
De Exilio
Chapter 5 — Tuning Forks
~ sixth-day, 6th of Hammer, The Year of Rogue Dragons, dusk
The Friary of St. Amahl


A small door opened in the twenty-foot-tall white-stone walls and a tall, bearded priest stepped out, garbed in a gray skullcap. "The Crying God and St. Amahl welcome you to this humble friary!" he stated. "I am Brother Ottad yn... Hakam? I mean, yn Khiber, but... Brother Hakam, is that you?"

   Hakam nodded. "Yes," he answered in Alzhedo. "I am pleased to see you, Brother Ottad." Hakam was thankful that the man had introduced himself, because he had forgotten the Ilmatari friar's name. He did, however, recall the name of the head friar. "Is Father Rahimat available?"

   "He was just retiring to his chamber for the night, but I shall retrieve him. Come, follow me." Ottad led Hakam into the old caravanserai. The courtyard was mostly empty but for a single friar drawing water from the central well. "You surely must have an important matter to be returning to us!" Ottad continued. "I pray that all is well with you and your companions."

   "It is presently," said Hakam, "but the last year has not been a restful one. I am here on behalf of another."

   "I see that you have 'upgraded' your flying carpet for a flying boat!"

   Hakam nodded. The spelljammer was hovering low to the ground a distance from the friary, waiting for Hakam's return. "My god has indeed shown us favor on our quest," said the cleric.

   Ottad led them up the stairs on the wall to the upper level. This was where all the simple rooms were, where the friars lived. An elderly woman passed them on the wall, carrying a basket of laundry. "Brother Hakam!" she said. "Ilmater blesses us with your presence."

   "And Anachtyr bless thee also, Sister...."

   "Jasmal," she completed for him.

   "Is Rahimat still awake, Sister Jasmal?" asked Ottad.

   The old woman nodded. Ottad continued leading them around the walls to the room above the chapel and then knocked on the old, wooden door. Rahimat's voice answered, asking for a moment, and then shortly the door opened. Father Rahimat was much younger than many of the other friars, though still older than Hakam. The Calishite man had a teardrop tattoo beside his right eye. He was no longer dressed in his clerical robes but was still wearing the red skullcap that signified his station.

   "Brother Hakam, is that you?"

   "It is. I apologize for disturbing you."

   "Think nothing of it. It has been almost a year. I see that you have progressed in your order."

   "I am no longer assigned to Memnon," said Hakam. "My god has sent me into the greater world as a justiciar."

   "I congratulate you!" said Rahimat. "Come in, come in. How can I be of service?"

   Ottad left them, and Hakam entered the small room. "My companions and I have an acquaintance suffering from a powerful magical curse. We believe that the only solution is for him to leave this plane. He is not a human; he is a being of fire. I would like to send him to the Plane of Fire until the duration of the curse ends, but I know little about the planes. I know that such magic requires a focus to send one to the desired location. We were nearby, so I thought to stop here first."

   "A being of fire? Have you made amends with that efreeti your companions fought outside our walls last year?"

   "Not the efreeti, no. He violates Anachtyr's holy laws and it is him we seek as the next stage of my divine quest. The one we wish to help is the dragon that assisted us in that fight last year. The dragon is our ally and has been our eyes and ears in this desert in the past year, while we have dealt with matters elsewhere. He has been watching over your friary all this time, in case the mummy or the efreeti were to return."

   "Yes, the mummy. Are you aware that she has been active again?"

   "The dragon has informed us of this, yes, but what more can you add?"

   "About a tenday ago, Brother Hamash was on a prayer walk near Dashadjen, when he saw from a great distance a small army of skeletons emerging from the sand and heading to the south. Some of them were much larger than human skeletons. We have kept a friar on lookout ever since, but the skeletons never returned."

   "This confirms what the dragon himself has told us," said Hakam, "but the fact that you have not seen them return is useful. Thank you for this."

   "Ah, but about your dragon friend, you must know that we are simple folk here at the friary and know little about other worlds — except perhaps about the Seven Heavens and the House of the Triad — much less how to travel there. Have you sought out your superiors in Memnon?"

   "That is where I planned to head next, but we have a limited time in regards to this curse, so I thought to stop here first. I should depart then. It was pleasant seeing you again, and thank you for the news about El Sadhara."

~~~~

"I have heard the voice of a messenger in my mind, as I have remembered you in my prayers."

   "What did the voice reveal?"

   "It told me that you have been chosen as a justiciar, for a special purpose," said Mualak yn Kurush el Anachtyr. "It seems that I am no longer your superior."

   "You are still a man whose advice I covet, rafayam," said Hakam.

   "I thank you. I shall do my best not to disappoint. I admit that I was not surprised, considering our last conversation," Mualak continued. "What more have you learned of this Samber?"

   "Anachtyr has divinely revealed to me Samber's purposes and the urgency needed in stopping him."

   Hakam was now in Memnon, in Anachtyr's temple, the House of Justice. He proceeded to update Mualak further on the happenings in the months since Eleasis, when last he had sent word to the older priest. Finally, he explained the matter with Sseth and the dracorage curse.

   "A planar tuning fork?" said Mualak. "If you already have the power to use such an item, you have already surpassed all of us here in your former home, including myself. Anachtyr has truly favored you, young Hakam. You would have made Hamdulah proud."

   "Is Abbot Mohad still here?" asked Hakam. "I recall that he told many stories of the wonders of the House of the Triad."

   "Abbot Mohad is still with us. His tales were from supposed visions that he had; I am certain that he has never left this plane. Nevertheless, the planes of existence were of great interest to him. I shall summon him."

   A half hour later, Hakam was sitting with an older priest, who had been woken from his sleep. Though it was nearly midnight, the man had seen fit to dress in his blue and purple clerical vestments for this brief meeting.

   "This is what I know of tuning forks," said the white-haired cleric. "Both the material of the fork and the note to which the fork is tuned are important. I do not know all of the 'rules' of how it works, but I can tell you that upper planes usually require gold forks; lower planes usually require iron ones. The inner planes all require specific metals, and the paraelemental planes are alloys of those metals. As far as tuning, the forks tied to the quasielemental planes are usually tuned sharp for positive planes and flat for negative planes. I have no idea what notes are required, however.

   "Most folk assume that one can only reach the first layer of any outer plane, but I have heard a rumor that, if one uses multiple tuning forks, ringing in just the right harmonies, one can bypass the first layer and reach others. For example, a major chord might take one to a second layer; perhaps a minor chord could take you to the third."

   "Do you not know the material of a fork tuned to the Plane of Fire?" asked Hakam.

   "I would guess brass," said Mohad, "since the infamous City of Brass is located in the Plane of Fire."

   "But brass is an alloy, is it not?" said Hakam.

   "True, true, so no, that cannot be — maybe zinc or copper then. Let me tell you this: if you truly wish to journey to the Plane of Fire, it seems to me that the Kossuthans would be the most help to you. As you must know, the Temple to Kossuth here is in Efreet's Drudach. I once knew the Eternal Flame there, Konal al Zalath. We once adventured together in my younger days. He grew to be much more powerful than I and also more fanatical. We agreed on the importance of a lawful society for Calimshan, but he began to believe that only a purification by fire could correct the ails of our nation. When I first came to this House of Justice, he joined up with the Shrine of Kossuth here. It has since grown into a full-sized temple.

   "I shall write you a letter to the Eternal Flame there, requesting his assistance. Perhaps he will grant a favor for his old friend. I must caution you, however. I am told that the Kossuthans of Memnon seek to restore its namesake to power and bring about a Second Memnonnar. Be careful with your words."

~~~~

Hakam found his way along the drudach walls to Coastal Road Sabban in the west. Efreet's Drudach was simple for him to find without the daytime crowds, and like the House of Justice, the temple to the Lord of Fire was located at the intersection of the drudach walls, so he never even had to dirty his feet with city dust. The temple was a ziggurat, clearly constructed of the same strange black stone as the ancient outer walls of the genie-built city. A red glow came from within.

   Hakam entered the temple with caution and was stopped immediately by a bald monk dressed in a thin orange tunic. The man was unarmed, but Hakam suspected that he was trained in combat and had no need of weapons to guard the temple.

   "What do you want, al Anachtyr?"

   "I come bearing a message for your Eternal Flame, sadidrif," said Hakam, holding the rolled up and sealed letter in his palm.

   "At this hour?" The man whistled, and two other temple guards came over. "Stay here," said the monk, taking the letter, "and I shall find out if the Eternal Flame will see you."

   The two guards watched him with arms crossed over their chests. Hakam ignored their intimidating stance and looked to the center of the temple from the second floor. The ziggurat was open in the center, its highest floor supported by a single massive column of black stone. About this column burned an enormous bonfire, which filled the whole temple with heat and light. Lit torches also covered the walls every yard or so. Hakam already found himself sweating from the heat of the place.

   The first monk returned. "This way," he said.

   Hakam followed him around a bend which led them back outside, where they ascended the steps on the outside of the temple up to its highest level. "Enter," said the guard.

   Hakam obeyed and entered the single room at the top of the temple, the chambers of the so-called Eternal Flame. The room was ornately decorated in Calishite fashion and was quite warm from the heat of the immense bonfire below them in the main temple chamber.

   "Greetings, fellow seeker of order," said the single man in the room with Hakam. "I am Konal al Kossuth." He gave a little bow in Calishite manner, and Hakam returned the custom. Konal was dressed in a robe of red, embroidered with a pattern of crimson flames. About his neck was a magically glowing holy symbol of a stylized flame. The man himself looked Calishite in features, with a long, pointed black beard, but his skin was a deep red color. Hakam guessed him to be a genasi, but he kept the thought to himself.

   "I have read the letter from my old friend, Mohad," said Konal. "He tells me that you are seeking a way to the Plane of Fire, though he did not explain why. He claims I owe him a favor.... I owe him nothing."

   "If you owe him nothing, perhaps I could purchase what I need from you instead," suggested Hakam.

   Konal chuckled. "I have no need anymore of a tuning fork to travel to the realm of the Firelord," said Konal, as he walked from Hakam over to an ivory set of drawers on the other side of the room. "This is Memnon, the capital of Memnonnar, a city that was once a city of efreet. Efreet need no tuning forks." He brushed aside a large lizard that was blocking one of the drawers and then opened it. "We Kossuthans of Memnon have discovered a portal in the ruins across the river, the Great Brass Gate, which Memnon himself used to ferry soldiers from his home plane to aid in the war against Calim. It still functions. I would rather arrive at a known location in the City of Brass than chance appearing in a pool of magma." He turned toward Hakam and tossed him something that he had removed from the drawer.

   Embarrassingly, Hakam failed to catch it; it tumbled to the floor and rang in a pure solid tone.

   "Slow reflexes for an adventurer," said Konal.

   "I am our party's healer, diviner, and judge," said Hakam, as he picked up the copper, two-pronged fork from the floor, "not our warrior."

   "Judge?" said Konal. "By what laws do you judge? The legal proceedings of you al Anychtyr are all a farce. You know as well as I that there is no law in Calimshan but for the word of whichever pasha holds the power."

   "There is a higher law," said Hakam, "and a strict cultural order is better than the alternative."

   "Yes," said Konal, "there is a higher law, and it shows this entire Caliphate is corrupt, is guilty. Do you not think that it is time for the purification of Calimshan? starting with the Syl-Pasha and working down the ranks until all of the chaff is burned away?"

   "To speak against the Syl-Pasha is traitorous," said Hakam.

   "Do you think that he came to power lawfully? The man is a murderer and a crime lord. How many sons does he have as puppet rulers in every city? A corrupt leader is no leader at all!"

   "Take no offense, but I did not disturb you to discuss politics or theology," said Hakam. "What do I owe you for this copper fork?"

   "You owe me nothing but to consider my words," said Konal. "Calimshan will one day pay for its sins."

   "I shall consider them," answered Hakam, "and I thank you for this gift. Shall I find my own way out?"

   "You will probably want one of these also, before you leave," said Konal. This time he reached over and handed the item to Hakam rather than tossing it. It was another fork, made of a cold metal. "This one is steel. You will need it if you ever wish to return to the Material Plane."

   Hakam thanked the Eternal Flame again and then departed from this very strange encounter. He returned to the western gate of the city and departed, then walked north over the fields to the banks of the Agis, where he had left the rowboat.

~~~~

Szordrin and Solisar carefully walked through the museum of the brass dragon Sseth. Sseth, after talking to them both about happenings in the world for several hours in the the extradimensional space, had been happy to let them explore his library and "hall of historic atifacts." Having returned to the foyer with the nine Calishite columns, they stepped into a massive, high-ceiling hall that was large enough to be a noble's ballroom. Polished stone steps led to the floor of this large hall and also to a raised walkway large enough for a dragon to stroll that curved around the eastern wall. This wall was filled entirely with an enormous bookshelf. Strangely, the books themselves were sparse — no book was adjacent to another — and all of them were lying on their back covers. Solisar supposed that this was because it would be difficult for the dragon to remove one of the human-sized books from the shelves if they were packed together.

   Looking at the books, they did not seem to be tomes of magic or great historical epics; they seemed primarily to be popular works from different times. For example, there were several tourists' guidebooks to places that no longer existed, such as Jhaamdath, Valashar, or Meiritin, and a few copies of Intructions on Operating a Crossbow: A Guide for the Qysar's Soldiers and a few more of How to Dance Like a Jhasina: A Primer for Housewives. Mixed among these were several personal journals of persons of little to no historical significance. Sseth's library was the sort of place a historian of Calimshan would come to do primary research but not a place where a non-historian would come to learn.

   On the far side of the main chamber was another wide hall, the sides of which had on display many artifacts of long ago on marble podiums. These too were neither magical nor hugely signifcant artifacts in their own right; the hall was full rather of pots and pans, furniture, and everyday items.

   Szordrin, who had hoped to find information on the Rock of Bral was disappointed, but Solisar enjoyed seeing tools of human civilization from — in some cases — thousands of years ago.

~~~~

   "We have returned!"

   "That is Hakam," said Solisar. "Hopefully he bears a tuning fork."

   It was the next morning, and Solisar and Szordrin, who had spent the night at Sseth's home, were once again conversing with him. In actuallity, Solisar and Sseth were the ones conversing — about languages — and Szordrin was studying his spellbook.

   Sseth poked his head out of the extradimensional space. "Were you successful, Hakam yn Hamdulah yn Hamdulah yn Hamdulah el Anachtyr yi Memnon? I must add that I do enjoy saying your name; it has a delightful rhythym to it as it rolls from patronym to theonym to toponym."

   "Yes, I was successful," answered the cleric. "I just completed my prayers to Anachtyr, and I am prepared. Whenever you are ready, I can send you to the Plane of Fire."

   "I am so excited!" said the dragon. "Is it obvious? I believe that I am ready. I wish that I could take along a book to read, but I do not think the pages will survive the environment. Give me room to hop down."

   Hakam and the others with him stepped back into the passage. The brass dragon then dropped out of the extradimensional space and landed on the cavern floor, shaking the ground.

   "Oh, already I feel the power of the curse," he said. "Send me quickly, if you can."

   "Do you know the name of any places there?"

   "Send me anywhere except the City of Brass, if you can control that," said Sseth.

   "I shall try." Hakam struck the forked copper rod against the wall and it began to ring.

   "Ah, a perfect A," said the dragon, "my favorite note." Sseth began humming the same note two octaves deeper.

   "Anachtyr send you to the Plane of Fire!" Hakam spoke boldly, waving his hands in a wide circle. Then he touched the dragon's thick-scaled arm, and just like that, Sseth was gone. The tuning fork instantly stopped sounding.

   "It looks like it worked," said Leokas.

   "Give me several minutes, and I can confirm that," said Hakam. He began praying silently while holding his holy symbol.

   Ten minutes later, he was ready to send Sseth a message. "Have you arrived safely? Please inform us of your status."

   "Yes, I have arrived in one piece. I appeared, quite fortuitously, atop a floating chunk of rock in a river of flowing magma and rode...," came Sseth's happy voice in Hakam's mind.

   "Sseth is healthy and safe," he told the others.
Session: 94th Game Session - Wednesday, Aug 30 2017 from 4:30 PM to 7:30 PM
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The breaking of the Fellowship
Level 4 of the Demonweb
The battle with Lolth proves fatal for the group
The crow flys away to continue his journey
Session: Game Session #156 - Wednesday, Jun 06 2018 from 6:00 PM to 10:00 PM
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DM Jon
Posted by the GM
Champions of the Coast
Episode 002: Legendary Leap
Campaign Date: Flamerule 29-30, 1489 DR
Adventure Date: Saturday, May 26, 2018

Episode Recap:
Meepo, the kobold Keeper of Dragons, led the heroes into goblin territory. Beyond a sealed doorway the adventurers found an obsidian altar with an image of a five-headed dragon carved into it. Atop the altar sat a burning candle and a small whistle. After defeating the sanctuary’s skeletal guardians, Balrex gleefully destroyed the altar at Balamin’s request. Delg pocketed the whistle, even after Balamin warned him it was undoubtedly evil.

The companions battled a few small groups of goblins, the most dramatic of which involved Balamin’s 20’ leap over a caltrop filled hallway! The monk landed atop a low wall and dispatched a pair of goblins on the opposite side. The heroes found a gnome named Erky Timbers locked in a cage that was much too small, even for him. After several failed attempts to free the gnome, Nym strapped the cage to his back and Erky happily enjoyed the bumpy ride.

Inside a grisly trophy room, the adventurers encountered a white dragon wyrmling. Meepo was overjoyed to see the creature but the wyrmling didn’t share in the kobold’s elation. The dragon exhaled a blast of frigid breath and froze the surprised Meepo solid! The companions defeated the wyrmling but decided to make camp and tend to their wounds before pressing onward.

Persons of Interest:
  • Erky Timbers (gnome male) acolyte of Nebelun (gnomish god of invention and luck)

Episode Highlights:
  • None

Notes:
  • None


Session: Episode 002 - Saturday, May 26 2018 from 9:00 AM to 3:00 PM
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The intervention of St. Cuthbert
Level 3 of the Demonweb
Within the next room is a Huge Ancient Red Dragon
The bulk of the group decides to run
Meneleus takes matters into his own hands and uses the power of the sword and the crow to defeat the beast.
Kilkennard Falls
Scrolls found (clerical)
Grimm casts raise dead
St. Cuthbert is not pleased

Onward to the next room
Room #(fill in the blank)
Third Teleportation Room
3 Type III Demons are defeated

Onward to the 4th level
Session: Game Session #155 - Wednesday, May 30 2018 from 7:00 PM to 10:00 PM
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