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Reunited (And it feels so good)
Tyla spent the day double-checking the needed improvements to the orphanage. Following the break-in, an ever-growing knot of anxiety dwelt in his stomach. Surely, the theft of the mask was careful and deliberate, but regardless, the guilt was overpowering. If his secret safe was so easily breached, let alone found, nothing in these walls was truly as safe as he thought.

A quick rap on the door, and Tyla found Bastion at his door. Word from the Marsh Gate lookout was that Ricky and the rest of his band had finally returned, and with prisoners. With as much spring as his step could muster, Tyla made his way across Lankhmar to the gate.

Upon arrival at the gate, it was clear word had travelled quickly. A small but growing number of commoners were gathering, with "The Crimson Veil" and "Peat Farmers" clearly rising through the din.

A quick parlay with the reunited adventurers found them in quite a debacle. The Peat Guild was clearly trying to make a power play of sorts, though somehow Margon and Flossin had managed to deduce the truth with a fair bit of "intense negotiating" with their captive Teras. Clearly, higher ranked people should be involved in these delicate discussions. Flossin sends a Slayer's guild member to fetch the head of the Peat Merchants, Fraelig.

[to be continued]
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Michael
Posted by the GM
The Iron Circle
Great addictions to the Great Race
The party has chosen to retain Eravor the Sly in order to guide them through The Outer Ward, skirt the Blood Grounds and eventually enter the sea caves of Vor Rukoth. Not everyone wanted to go that way. In particular, Vladyn seemed intent on visiting the bloodworm caves. And Vick seemed to want to go to the nightmare forges. Eravor has explained that things might get weird in the caves. But he says little more about it.

On the way through the outer ward, Eravor makes a pit stop in a shambling building. He takes a break, has a smoke and Vick bakes some tasty biscuits. Everyone partakes. During this time, the group ask Eravor what he knows about the Ruby Court. He shares several tales of woe. The first is that there is an armory and it is still well stocked. But that one would have to be very brave or stupid to risk the defense mechanisms designed to protect it. Second, he tells of Taru Maaj, an ancient library and repository of knowledge of the ancient Tiefling empire. That it is tucked in a pocket dimension, outside of space and left in time. It is rumored that Arkosia's last would like to bring it back into the world in order to see it destroyed.

Drag-ass attempts to change the subject to the Crimson Marauder, but Eravor continues talking about the mission at hand, the Ruby Court. He explains that he has heard a strange keening wail emanating from the grounds, though he has never gone near to investigate. Just the meerest sound was enough to push him to irrational fear. And lastly he tell of a rumor of a great guardian that watches over the court, and that under no circumstances should it be engaged.

After the short break, smoke, and snack, the party moves along the edges of the blood grounds and avoids any entanglements. They eventually make it to a large cave entrance. They take cover behing a stone outcropping while Vick investigates the cave. But after a time, they hear a gut wrenching crack. Drag'Os thinks it's a broken branch, but Enna is quite sure it is the sound of gone cleaving against bone. Then there is a squeak and a roar. Within moments, a bloody Vick races from the cave, feet barely touching the ground and he collapses near Enna. Drag'Os and Zevron take immediate action and charge the cave mouth, just in time to see a massive Cave Giant preparing to exit. He sees them and charges but the transition from darkness to daylight confuses him and Drag'os is able to avoid his attacks. Vladyn attempts to open a maw near it but the giant senses it and grabs Drag'Os and shoves him in just in time.

While this is going on, Enna heals Vicks worst wounds and Vick is back on his feet. Drag'Os opens a vortex beneath the creature and it disappears. This gives the group a chance to catch their breath and get into position. In a moment the giant is back and prone andDrag'Os walks up to him. But before he can even draw his weapon, Vick goes to work on its face. He cuts and stabs and slices until he is literally out of breath, collapsing near the giant. Drag'Os waits patiently and then says a few words and everyone disappears, leaving him standing alone in front of the giants head, staring it in the face as he takes the life from it.

Before they have time regroup, Eravor is on the move. He leads them to the back of the cave where they slide down a shaft (lol) to a lower section of caves. Vick notices some animal claw marks on the walls as they slide but its dark and he's moving to fast to tell more than that. When they reach the bottom, Eravor quickly takes cover and bids the party to do the same. They are in a massive set of caves and they can hear water rushing nearby, an underground river that travels under the Ruby Court to the Mightnight Sea.

While sizing up the situation, Vladyn has some tremors from a lack of fiendsblood and makes a noise. Nearby they hear something sizzle and then a blinding flash and explosion. Eravor has a look of panic and tell them to split up around a natural stone wall. THey do so and find themselves looking upon a creature of floating tentacles and slime. The smell is pungent and putrid, like the rotting cavity of some alien carcass. They engage and finally defeat it but not before it has a chance to sample the taste of Eladrin. But in doing so they draw another creature through the vortex. A member of the great race, seeking knowledge and understanding of this realm. The party smartly avoids this, but the stench and flash have left Vladyn blind and weak. He attempts to float to the ceiling but the creature is massive and approaches him immediately grabbing and crushing him with large pincers, and emitting a substance to initiate a mental transfer before seeking to probe his mind. In a last ditch effort, Vladyn instinctively teleports away just moments before complete transfer. The creature is left blue tentacled and furious. Vladyn may have escaped, but the creature was able to consume enough genetic and mental material that he will always have a connection to Vladyn no matter where he goes.

Once again, Eravor was on the move, leading the party away through a set of tunnels that would eventually place them very near to the Ruby Court, the subject of their travels. But would the rumors be true?
Session: Game Session 1902: Into the Ruby Court - Friday, Dec 14 2018 from 7:30 PM to 11:00 PM
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DM Angelo
Posted by the GM
Verbobonc Dark
Journey to the Cloister
Readying 8
The group succumbs to exhaustion and sleeps during the day under cover of the Gnarley Wood.

Readying 9
They set out after dusk to travel to the cloister.
Attacked on the road by a scimitar-wielding werewolf and his henchmen wolves.
The group finds a dispatch with the seak of the spider queen:
Grusbrog
Patrol the East
<Spider Queen Symbol>

The group arrives at the cloister and is greeted by a squad of URAK Orcs.
They find another dispatch:

Izgaed
Hold the cloister
Reinforcements will be arriving on Readying 12
<Spider Queen Symbol>


What to do with this information?
Session: Episode 19 - Wednesday, Dec 12 2018 from 6:00 PM to 9:00 PM
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DM Angelo
Posted by the GM
Verbobonc Dark
Valley of the Hill Giant
Readying 8
Morning

After walking along the south road all night the group welcomes morning. They decide to keep moving south, heading towards the cloister.
They run into a group of goblin scouts mounted on dire wolves.
Orlen saves the day with several sleep spells.
Later in the morning, they are confronted by a hill giant blocking the road and demanding a toll.
Session: Episode 18 - Wednesday, Dec 05 2018 from 6:00 PM to 9:00 PM
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Jack
Posted by the GM
Heroes of Cambria
Episode 11: Treasure Dragon
Moving through the large cavern, the party navigates past the mounds of treasure, taking care to not take any coin from the piles. Running into some Kobolds and Yuan-ti, the party finds some powerful magical items. Encountering a platform with a clockwork lever, the Party rides the moving stone across a 500ft abyss... with their cursed treasure waking a treasure-clad dragon. After an EPIC battle with the Dragon, the party defeats the flying lizard, claiming much of his treasure. Venturing deeper into the Dungeon, the party encounters the God of Moon and Seas, Swae Lee. Finishing his trials, the party gains many Boons. Advancing further through the cavern, our heroes destroy the demon corrupting the area. The God Swae-Lee then offer to teleport the players anywhere they want on the map.
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