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Tyranny of Dragons
Session 41 (16 March 2017) Thay
Thay turns out to be creepy and harrowing.

The party is met by another Red Wizard and a group of undead wights who escort them to a sumptuous set of apartments with an scrumptious banquet laid out in the common room. They are told that they will be called for on the morrow and are cautioned that, while they are no means prisoners, it would be unwise to leave the apartments as the halls are patrolled by undead guards who can be ... indiscriminate.

The eat and sleep. In the morning a delightful breakfast has been laid out: they eat that. They wait. And wait. A group of undead servants brings a delightful lunch. They eat that. And wait some more.

Finally, in mid-afternoon they are brought before the Tharchion. Rider recognizes that she is a vampire and offers her some of his blood - she declines remarking that if she wanted it she would just take it. The party is debriefed as to "the story so far" and they forget that they should always address a Thayan official by title. This among other things, notably their failure to permanently destroy the Thayan traitor Rath Modar counts against them and they are dismissed: they will be informed of Thay's decision in the morning.

That night each of them is subjected to the most horrific nightmare where they are alone in a boiling cauldron secured by chains and tentacles and surrounded by unknown Red Wizards who subject them to "enhanced interrogation techniques". The questions all dwell on their failure to destroy Rath Modar, the intention of the council and the weaknesses of the other members of the party. Some lie and some tell the truth but all are called "Liar!" and subjected to the most excruciating pain they have ever felt.

In the morning they awake to bloodstained sheets and are summoned to hear Thay's answer: no. With a wave of his hand the Red Wizard Nyh Ilmichh teleports them to a small farmhouse which they discover is about a mile north of Waterdeep.

Walking dejectedly back to the city they are accosted by a group of non-hostile dragon cultists who ask if the party will meet their "master" who represents a faction of the cult opposed to Severin and his ambitions for Tiamat. This master turns out to be a bone devil who styles itself Lord Volmer and informs them that it represents a number of the Lords of Hell who are, for their own reasons, opposed to Tiamat's release from Avernus. He offers the party a contract (8 encyclopaedic tomes in 8 point font) to enlist the aid of these devil's hosts in the struggle. The party decides this is above their pay grade and takes the contract to the Council for their lawyers to peruse.

Feeling pretty flat about their failure, the party makes their way to Xonthal's Tower ...
Session: Session 41 - Thursday, Mar 16 2017 from 4:00 AM to 7:00 AM
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Season 1, Episode 11 - Love Bites

It was after dark in Collinsport, and the Slayer and her friends were on patrol in St. Catherine's Field, one of the city's larger cemeteries. Seamus had some concerns over Astrid's recent performance in the field, and was using this opportunity to critique her to speak. At any rate, Ben, Blaze, Chloe, Robert, and Cory Jennings had all tagged along. Rumors were that a large nest of vampires had taken up residence somewhere nearby. In between the banter, the group noticed that the old rectory near the east side of the cemetery seemed like it would be the perfect place for a group of vamps to hole up.

Astrid approached the two-story house quietly, clambering up the side and through an upstairs window. It had been boarded up, but the Slayer was able to wrench the boards aside with a minimum of noise. Ben and Blaze took up positions near the front door, while Seamus and Cory stood back. Robert and Chloe crept around the back, and the young male witch used a little spell to pry the boards loose over one window in silence as Chloe Collins sent one of her drones flying up and around to get a good look at the place.

As it turned out, the place was far from empty. Astrid moved through an upstairs room to a landing overlooking the main room below. There were seven vamps there, mostly young women, all led by a blonde who looked like she had stepped out of an episode of a 90s sitcom about a bunch of friends. There were also four bodies on the floor, but all were beginning to stir. Freshly-made vamps, without a doubt. Using the clever little sub-vocal communicator Chloe had whipped up for them in her workshop, she let the group know what she'd seen, and then leaped down and straight into action. A flying kick, a quick stake, and one vamp was dust.

Ben and Blaze were through the front door and into the midst of the vamps in a hot second. Blaze's twin composite blades cut down one of the newbie vamps, while Ben's axe took the head of a second, leaving twin piles of dust on the floor. But the rest were on them just as quick, fangs bared, punches flying, and hands grabbing as they tried to weigh them down with numbers. Astrid went at their fashion victim leader, exchanging a flurry of blows and kicks with the vamp.

Chloe circled around, using her drones to blind a few of the vamps while launching arrows from her composite bow. Cory shifted into his werewolf form, and charged in, claws tearing. The remaining vamps broke and fled, and Cory launched Blaze out the window after one! Ben chased down another, and both of the football players dusted their vamps. The leader meanwhile had tipped over a candelabra and set the place ablaze, jumping out a window on the far side. Astrid leaped through the flames, tumbled out the window after her, and pursued the blonde vamp into the cemetery. As the blonde hefted a tombstone to smash Astrid, Robert tweaked her hands with a little hex, and the heavy stone crashed down on her head. It was almost anticlimactic when Astrid drove a stake through her heart.

But things had been a the dust-up. And Ben and Blaze were fairly dismissive of Astrid as they left. Seamus was annoyed with her, but that was just Seamus. Cory left without saying much of a word, and Robert was kind of short too. Chole seemed just fine towards Astrid, though. Maybe it was just a guy thing?

The next day at school, it seemed like there was definitely something going on. People were cold or even downright rude to Astrid. Josie blew her off on the way to class, and Maryanne ignored her completely. Meanwhile, Jason Stoddard had arrived at school, and the gang could see a whole gaggle of girls talking to - and outright flirting with - the Collins's cousin. It got worse. During first period, Ms. Darcy had Jason move to the front of the class and stuck Astrid in back - right next to Laura Collins. Some of Laura's little gang of mean girls did everything shy of pick a fight with the Slayer, only to have Laura put them back in line. Apparently she had enough cold contempt for Astrid normally, that whatever was affecting everyone else had no hold on her.

It all reached a boil at lunch. Not only did Ben try to pour milk all over Astrid, but Blaze decided to yell "food fight!" Literally everyone targeted the Slayer, pelting her with meatloaf medley and noodle surprise. She ran out, straight to the library, and locked the door. Seamus went from disappointed at her shoddy reflexes to realizing that it should simply be impossible for everyone to hit the Slayer with public school food.

Astrid cleaned up as Robert made his way to the library after lunch. He was well, and decided to look into the matter. Although he was somewhat contemptuous of Astrid's plight at first, he did some research and cast a few divination spells. Something was really, really wrong. He and Seamus dismissed the idea of a curse, and this definitely wasn't a blanket spell affecting the school. Something had literally re-written reality, making Astrid a sinkhole of negative energy. The same thing had happened to Jason, only in reverse - he was a literal girl magnet. Only one thing could alter reality this way - a wish. But genies had certain tells, and no demon lords or demi-gods were about. This could be only one thing.

A vengeance demon.

Robert was able to brew up sort of a magic Prozac in his cookies, and by the time Blaze, Ben, and Cory joined them, he had them all cooked up. Their feelings for Astrid normalized (more or less) and it seemed something in Chloe's cybernetic architecture made her immune to this subtle reality alteration. But this was all temporary stopgap. The situation was bound to get worse. They had to figure out what had happened, and who was responsible, and put an end to it before things turned really ugly.

Astrid sneaked out the back of the school after hours, and the rest of the gang went back to their homes (or in Blaze's case, Collinwood) to get a night's rest. Unfortunately for Astrid, things had gone from her dad avoiding her when he got home, to him packing up her stuff and leaving out brochures for a military academy! She left out one of Robert's cookies for him, and things were smoothed over, at least for now.

The next day at school was even worse. Astrid was greeted with cold silence and murderous stares from everyone. They saw that Jason was greeted with awed whispers and longing looks from some, jealousy from others. But that all changed when he snagged his pants on his locker door and they tore, revealing just a little too much skin. With a chorus of shouts, nearly all of the girls and a few boys started chasing after him, hungry for more. The gang realized he would likely be torn apart by the mob, and while Blaze and Ben ran interference, Robert distracted most of the crazed teens. They got him to the library, and figured out what to do next. Robert had spoken with him the day before, and managed to work out that he'd talked to a cute sort-of-goth-in-a-nerdy-way girl named (he thought) Carla at the shop, and inadvertently made a wish. It had to do with rejection for Astrid and love for him, but it had all gone horribly wrong, as was the case with most vengeance demons and their wishes.

With very little else to go on, Astrid, Ben, and Blaze decided to head to the comic shop. Robert and Seamus did some research, and found a ritual to summon a vengeance demon named Vincarla. With a few misadventures along the way, including a high-speed pursuit by Collinsport's finest and a few shots being taken, the trio that headed to the local comic shop arrived, sneaked in the back, and managed to give Chloe a remote hook-up to the place's digitial security cameras. A quick review of the footage revealed Jason's mystery gal, and worse yet, Astrid saw she was there!

Without a second to spare, Astrid went to confront her. Even though Astrid caught the vengeance demon with a solid punch, she only smiled, revealed her true face, and teleported away. "Your suffering is only beginning, Slayer!" The trio hightailed it out of there and back to school. A plan had been put together. Robert and Seamus would summon the vengeance demon and try not to get killed as Ben, Blaze, and Astrid tried to get her power center away from her and smash it. Chloe and Cory would run back-up, and keep Jason safe. Based on her cute, sparkly nose-ring with the shiny green stone, they figured this was likely the trinket they needed to smash.

Things hit a snag when Astrid got spotted by the student body, and had to leave in a hurry. She ran off, trolling a crowd of angry students, and made her way into the nearest cemetery. The underground passages and utility tunnels beneath Collinsport actually sounded safer than aboveground right now!

Meanwhile, things went about like expected in the school library. Robert and Seamus managed to summon Vincarla, and Robert nearly had a cerebral hemorrhage keeping her from teleporting out. Blaze and Ben went after her with axe and open hand, and found themselves beat up and thrown around the library, right alongside Seamus. But in the end, Blaze managed to grab her long enough for Ben to rip out her nose ring and Seamus to smash it with his cane. With a flash of green light, a howl from the demon, and a rippling wave re-writing things, reality snapped back to normal. Astrid had encountered a small nest of vamps in a mausoleum, but with one dusted, the rest decided to be elsewhere. All was right in the world.

After all was said and done, Jason apologized to Astrid. He realized that it wasn't about the way he felt - it was about the way they both felt. And in the end, they'd be better off as friends. They both went solo to the Valentine's Day dance at school that night, and watched while eating cake. Blaze and Maryanne had a dance, so did Ben and Vicki Winters. And even the chaperones got in on the action as Cory and Angela Darcy cut a rug. But Astrid and Jason shared a laugh as they realized that they were likely cursed to be alone. And then it kind of hit them that, hey, that was likely the case. A sobering thought. Eh, at least they had cake....
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Strange Aeons
Not So Very Nice Folks
Returning back into town from the Chapel of Pharasma, the group heard, and felt, an eerie wail over the sound of rain and wind. The sound sent a chill up the spine of each of you. Maury was able to discern that it wasn't just a wail, but rather, the same three syllables being repeated.

After some triangulation, the group finally determined the direction that the sound was coming from, and headed off to investigate. As they drew closer, it became apparent to all that it was the name "Zaquari" being repeated, which from documents obtained in the asylum you knew was The Lion's pre-amnesia name. In addition, the source of the shriek began interspersing the word "murderer" as well. They finally caught sight of the creature, a deteriorating and twisted corpse, which was identified as a revenant, which began moving with supernatural speed in pursuit of its prey, The Lion.

The group quickly formulated a plan for defeating the creature, which involved The Lion dragging the creature (which seemed to have no interest in the rest of the party) around the woods, letting his compatriots take their shots until it was downed.

During the one strike on the revenant that The Lion took, a memory flashback was granted of The Lion attacking this man while he was still alive, losing control to his rage, and killing the man unjustly. This memory was reinforced after defeating the thing, and having a moment to examine its lifeless body. The Lion remembered that the man was named Klyn Murik (you seem to remember Cesadia Wrentz mentioning him as well), and that The Lion was sent to 'deal with' this man for some small crime he had committed, but for which a death sentence was definitely overkill. Murderer indeed.

Heading back into town, the group encountered the doomsayer, Elgrior Nasmith, who warned of an impending second vanishing (the details of the first vanishing having been gleaned during your Asylum Library research), and the return of the Briarstone Witch. Diplomatic attempts to persuade Nasmith to quiet down and/or leave and stop bothering the citizens of Thrushmoor were only met with his steeled conviction and ever more wild theories. Finally it fell to Voyki to put fear into the man and drive him off. But as he shambled off into the night, you heard his meek exhortations that he would return.

You decided to finish off the night by paying a visit to The Stain, the other local watering hole. While Raevik attempted to gather information and swing the attitudes of the locals to his favor, Voyki worked the other side of the room trying to make friends in her own way; by turning them further against Raevik and improving her own standing in the process. Raevik's reputation as a cruel, sadistic, and megalomaniac individual was enforced here, with all of the locals openly hostile and initially unwilling to listen to anything he said. Voyki, likewise, carried with her a similar reputation for manipulating townsfolk for her own amusement, a crime for which she was apparently jailed at one point.

However, both of them were able to sooth the townfolk and get them to open up and reluctantly part with a few additional pieces of information.

Voyki turned the conversation to Maury and much to her dismay, found out that before being locked away in the asylum, Maury and the current mistress of Iris Hill, Melisenn Kororo, had been lovers and were frequently seen around town in each others' company.

[the following paragraph is a slight ret-con which I meant to reveal but forgot to]

Raevik on the other hand heard a local folk-tale/rumor about a haunting in Thrushmoor: the spirit of an elderly woman. This spirit has been seen occasionally over the years haunting the streets of the town, although there have been no sightings recently. These hauntings have been occurring over the span of the last twenty years. The locals had several competing theories about who the spirit was before she died: The Briarstone Witch, one of the workers slain during the aborted construction of Fort Briarstone, and the dead wife of Count Lowls III (mother of the current Count), being the most popular theories.

After The Stain, the party retired to the Sleepless Building for the night.

In the morning, Voyki arose bright and early to head to the market to reclaim the finely wrought viol she had sold there only two days prior. After, the group headed east out of town to investigate the cave that Cesadia Wrentz had told them about, and that Elgrior Nasmith had used as evidence of the Briarstone Witch's return.

After some searching of the lakeshore, the cave entrance was located. The vines covering the entrace hid an Assassin Vine which attacked The Lion, and entangled Maury, but it was swiftly dispatched.

Deeper in the cave, the group was set upon by a wild woman and two strange looking wolves that exuded yellowish clouds which poisoned some members of the party. As they were trying to deal with those three, an invisible fungal creature snuck up from behind and began attacking as well. The pitched battle ended with the Phantom Fungus slain, the wild woman subdued, and the wolves, obeying their mistress, growling but otherwise passive at her side. Upon closer examination of the wolves you were able to ascertain that these wolves are not flesh and blood at all, but rather, are composed entirely of animated plant matter bearing the uncanny likeness of warm-blooded creatures.
Session: Game Session #12 - Sunday, Mar 12 2017 from 7:45 PM to 10:45 PM
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Tags: Background , Recap
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Curse of Strahd
Chapter 26: The Final Confrontation
Come the grey dawn, the heroes set out down the trail from Argynvostholt. They returned to Krezk and the abbey, letting the guards know that their business was there alone. Going up the trail and to the gates, they were escorted once again by the monstrous Otto Belview to the main building and there to meet with the Abbot. His creation, Vasilika, had come very far indeed and was playing the harp when they entered. They confided with the Abbot that the time had come for them to confront Strahd von Zarovich, and that they would be taking the simulacrum of Mordenkainen with them. While the Abbot disapproved, stating that such action would only result in their deaths, he did not stand in their way. Without his blessing, they left the Abbey of St. Markovia for the last time.

As the morning gave way to afternoon, the heroes made their way past the two river crossroads and bypassed Vallaki, heading over the pass, and reaching Barovia at last. They met with Ismark, told him of their plans, and went to Father Donavich, letting him know the hour had come. The old priest gathered up his staff and a jack of leather and metal plates, and set out with them come the following morning.

As the clouds rolled overhead, the heroes found themselves finally heading up the ill-used road to Castle Ravenloft. No black coach awaited them past the upper gates, though they spotted wolves shadowing them along the moors. Finally they reached the castle. The drawbridge was down and the front doors stood open. Verity entered first, past the statues of the dragons in the foyer and the gargoyles in the entry hall. They did not react to her presence, but seemed to leer down in silence. The heroes opted to head up the great flight of stairs to the left of the entry.

Twin staircases led up from a landing at the top of the great stair. Suits of plate armor stood there, silent sentries that clutched dragon-headed maces. They led up to a reception hall, where a throne-like chair sat on a dais, its back to the dual entries. A stained glass window on one side had the image of a knight with a dragon crest. As the heroes entered, Verity moved over and sat in the chair, contemplating what she would do when they found Strahd.

The stained glass window was more than mere decoration. It held a deadly opponent.

That was a mistake. The stained glass knight in the window came to life, stepped off it, and attacked! The two suits of armor trod up the landing as well, swinging their maces. The fight that followed was brief but fierce. Caxius and Evan blasted away with bolts of fire and force, and Zahar rained arrows on all, as Cira and Donavich engaged the stained glass golem. Lupin and Volta charged the suits of armor, one to a stair, as Shokk moved in on the creature of glass. It slashed away with a sword of razor-sharp leaded glass and unleashed a burst of blinding light as Cira hit it with her shining sword. It focused the light into a brilliant spray of colors, that burned, froze, and dazed the heroes. But they shook off the effect. In short order, the golem had been shattered and the suits of armor blasted apart by mighty blows from axe, sword, and fist.

Taking a moment to catch their breath, the heroes made their way back around to the spiral stairs next to the dining hall on the lower level. They ascended them, up two levels, to the small banquet hall where they had found the wedding cake of Tatyana and Strahd's brother Sergei. What they had not counted on were two monstrous creatures, much like spiders with men's torsos, heads, and arms, crafted out of spare body parts stripped of skin and with blades grafted into their limbs. They pounced and slashed with their horrible blades, but the heroes felled them quickly. They recalled the chambers ahead to the west, but had never gone to the door to the north. If their map of the castle was correct, this would likely be where they study was. And where Strahd waited for them.

Strahd awaited them.

The heroes were not wrong. The door opened on a lavish study, lined with shelves of leather-bound books. It was carpeted, and a heavy table stood in its center. Couches sat near the bookcases, and large, overstuffed chairs upholstered in burgundy leather sat before a massive fireplace hearth on the east wall. A figure rose from one chair. It was Strahd von Zarovich. He downed a crystal goblet of some red substance and smiled. "So, you have come at last. Have you reconsidered my offer, as your friend did?" He gestured to the other chair, where Kyne Darkblade sat.

"Our answer is the same as last time." Shokk replied. "Never."

"Then you will die!" Strahd growled, and the fight was on. He moved with unearthly quickness, striking with his blade and withdrawing before they could react. He blasted the heroes with a ball of eldritch flame but their defenses let them withstand the inferno. Cira moved in, sunlight spilling from the Holy Symbol of Ravenkind, but Rahadin slipped from beneath the table and slashed at her, driving her back with his poison blade. Even as that happened, papers and scrolls flew from shelves and tables, forming a large man-shaped figure like a mummy, though arcane symbols flared on its tightly-wrapped pages. It clawed at Shokk, Volta, and Verity as they moved in. Evan, Zahar, and Caxius fired from the other room, peppering the count and his servants with arcane spells, as did the faux Mordenkainen and Donavich the priest.

As Strahd slashed with his blade and tore at Volta and Verity with claw and fang, he animated the furniture in the room and sent it crashing into the heroes. Kyne danced around them, summoning darkness and vanishing from sight as he stabbed and retreated time and again. Rahadin was a blur with his poison blade.

But the heroes were far from helpless. Cira and Volta cut away at the scroll golem as Verity paralyzed Rahadin with a spell and a song. Zahar filled him with arrows, ending his life. Shokk finally came face to face with Strahd, and struck him with three mighty blows, his sword flaring with radiant fire each time. Strahd snarled, his blade flicking away, piercing the paladin's defenses time and again. Shokk was barely on his feet and everyone else wounded. Volta had fallen twice and was barely on her feet. Strahd moved as a blur across the room, snatched Verity, and drug her through the far doors into the bedchamber where he'd kept Gertruda. He tore at her throat with his fangs, lapping up her lifeblood.

But Cira stepped in, using a prayer to the Morninglord to revitalize the warrior-bard. As Shokk moved in, Verity stood up with the thighbone of St. Markovia in hand. She swung the holy mace with all her might. "I've had enough of you!" Her blow shattered the mace, driving the bony shard into Strahd's heart. He screamed and dissolved into a mist, which swirled past their feet with the swiftness of the wind and back through the vent in fireplace. A blast of cold from Evan finished off the treacherous Kyne, and Volta had cut the paper golem to shreds.

With their foes defeated, the heroes extinguished the flames and stepped into the massive hearth. Cira found a loose brick, pulled on it, and opened a secret door into a hidden treasury. But there was no sign of the mist there. She found a crack in the far wall, near the floor. Grabbing an iron torch cresset there, she pulled open another secret door. It led into a web-choked hall that ended in bronze-sheathed double doors. Making their way carefully down the hall, tearing the webs away, they opened the far doors and found themselves in the castle's belfry. Nearly at a loss, Cira and Lupin carefully searched until they found a crack in the floor on the north side of the room. Another loose brick was pushed in, and a latch released, opening into a larger secret treasury. Inside was a tower of iron, fully 20 feet across and 30 feet high.

Volta remembered the iron key that the ravens had dropped for her weeks ago, and tried it on the door. Sure enough, it opened. Inside they found heaps of gold coins and treasure...and a single, black coffin. A blow from Volta's axe revealed Strahd, lying in state. With an oath, Cira stepped ahead, drawing a flask of holy water as Zahar put a shaft of ash wood straight through the vampire's heart. Shokk took his head with a blow, and Cira sprinkled the water on his remains. The vampire crumbled to ash. It was over.

Strangely enough, Strahd had a look of peace in his eyes just before Shokk's blade fell.

Outside, the clouds broke and the sun came out, the dark skies lit up as the sun neared the horizon. Night was coming, but for the first time, it was a night without terror. The heroes rang the bell, and it pealed gloriously through the valley beyond. They looted the treasury, finding an enchanted helm, shield, and rod, and managed to shrink the iron tower back into the cube from which it sprang. Their sacks overflowing with gems, jewels, and gold, they made their way down the mountain and back to Barovia.

Come the dawn, they saw the wagons of the Vistani rolling through town. They had others with them as well - Rudolph van Richten and Ezmerelda! The two said their good-byes. Van Richten was leaving, seeking evil elsewhere, while Ezmerelda said she would remain to protect this place, lest Strahd someday return. Madame Eva told them their time here was done. The Vistani were departing and would show them the way. Would Strahd return? She did not know. Did evil ever truly die? If he did, she and her kin would return. But the heroes had brought hope to this land, and that was something sorely needed.

They followed as the mists cleared, and they found themselves on the forest road back to the river and Daggerford. They had returned to the Realms, and to what fate they knew not. But adventure beckoned, and they would answer it's call once more.

The sun had finally risen, and the road beckoned them once more...
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Tyranny of Dragons
Session 40 (9 March 2017) Waterdeep
The Cult lanches an all out assault on the party while they are relaxing between council sessions in Waterdeep. A group of cultists supported by a summoned demon and an adult black dragon that was either smuggled into Waterdeep polymorphed or teleported in charges into the tavern where the party is discussing their options.

Rider polymorphs into a T. Rex which lasts until damage from the dragon's breath weapon causes him to lose concentration, after which he uses the same spell on Krega. Magnus falls back on the old staples of Hasting Ella and Krega and dropping Fireballs once the civilians have run away. Krega rages - whether as a T. Rex or himself this is pretty scary. Ella tries unsuccessfully to banish the demon, who has a good run of saving throws, but who is ultimately banished by a heightened spell from Magnus. Krega takes down the dragon but not before it renders Ella unconscious. With the dragon and the cultists dead the party heals their wounds and monster the demon to death when it returns from its sojourn.

In the wreckage of the tavern they are met by Lady Laeral Silverhand who is very complementary that the party is obviously seen as a big threat by the Cult. She warns them that after this defeat they will probably try again - with greater force.

She and Leosin urge them to take the embassy to Thay. Even though it will be hazardous and Thay would prove to be a problematic ally: the Red Wizards are powerful and would be very useful in thwarting the Thayan exiles who are needed by the cult to perform the ritual for Tiamat's return.

Leosin describes Thay as a rigid hierarchical magocracy led by the lich Szass Tam and with everyone in the hierarchy being a mage, undead or both. The only point of common ground between Thay and the Council is they would both like to see an end to the rebel Red Wizards who are helping the cult, the so called "Thayan Resurrection".

The embassy is to a Tharchion named Eseldra Yeth who has ruled Lapendrar for nearly a century. The Thayan emissary, an Tharon named Nyh Ilmichh, will teleport them in and out. The Council will provide diplomatic warrants stating that they are representatives of the Lord's Alliance, The Order of the Gauntlet, the EMerald Enclave, the Harpers and the Zhentarim, however, in Thay these may only be worth the paper they are written on.

As always the party considers their options and opines: "Certainty of death. Small chance of success. What are we waiting for?"
Session: Session 40 - Thursday, Mar 09 2017 from 3:00 AM to 6:00 AM
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