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Notas Investigationis: Caput 1
Prologue: My name is Thales, of Melitus, Provo Sol. I am a scholar of magic, trained by the Ancient and Mystical Order of Vitae Cruceae. We Vitacrucians have dedicated our lives to further the understanding of the Nethersea, the Stars Above, and the mystic forces that connect the two in the world between. Over the last several decades the Order has documented a rise in Nethersea activity, little noticed in the Provinces but problematic in some parts of the Drift. The recent meltdown of the Arcanum complex on Provo Sol has increased the urgency of our investigations; the Order is concerned that a growing problem, arcana veneficium (toxic magic) is behind these disasters. Academicians, including myself, have left behind the tomes and scrolls of the Sapphire Tower to gather information on these Nethersea incursions. I am hoping to find one of the old Vitacrucian research stations, placed out beyond the Drift at the edge of the Nethersea hundreds of years ago. Perhaps the data collected there will help us understand the nature of the problem and lead to possible solutions.
If this journal is found, please return it to the Sapphire Tower on Provo Sol. Though I am dead perhaps my research notes will prove of some use.

Caput 1: The Drift
To find the research station requires an airship, and a Captain daring (and possibly mad) enough to fly out into the uncharted and chaotic Breach beyond the Drift. I learned that such a Captain might be found in the largest port of the Drift, the Breezeway. Airship passage to the Breezeway was easy to find, and the trip over was enlightening. Despite being one of Provo Sol's leading experts on the Nethersea, this was the first time I actually soared over it. It's beauty and ever-changing nature was not adequately described in my scrolls. My search for a ship and Captain led me to a tavern frequented by sailors - a one-armed local knew of such a man, named Bart Sharpe. Apparently Captain Sharpe has been out beyond the Mist/Breach, although his crew did not return with him. The one-armed man then told me where Capt. Sharpe could be found - a notorious prison called Dead Man's Darrow, on the pirate haven Korvallia. He suggested I acquire the services of a guide, and recommended a burglar named Miles Mainsway, or Mystfoot as he prefers to be called. A peculiar little fellow who keeps his own council. When I asked him how we would get Capt. Sharpe out of the prison he said he had a plan. Apparently his plan was to get us thrown into prison. It was an unpleasant affair I will not describe here. But I need to give credit where it is due, his plan ultimately worked. We found ourselves locked in cells next to Capt. Sharpe, as well as a bugbear named Braggmnkk. I do not know much about the history of the bugbear people. I must remember to ask my fellow Vitacrucian Solon about it; if memory serves he has studied the histories of many of the Farfolk and may have some insights. Anyway, he seems a solid fellow, and definitely a capable warrior. Capt. Sharpe presented a less impressive appearance. For a person who had purportedly been to the edge of the known world, he seemed to me a narcissistic buffoon, someone who has spent the better part of his life deep inside a bottle. He did prove resourceful enough as we escaped. Both Mystfoot and I managed to free ourselves, by skill and magic, but when the guard was alerted Capt. Sharpe's quick tongue convinced him to let us go. We escaped down into the sewer below the prison. A swarm of rats briefly slowed our passage, but eventually we climbed up into the ramshackle city. The pirate leaders apparently disapproved our escape and sent out searchers with dogs. Capt. Sharpe knew of a ship that we might escape on, owned by someone called Big Tom. Mystfoot deftly guided us over and through buildings on our way to Big Tom's bar, where we could hide out until setting sail the next morning. Before settling in for the night I noticed a storm brewing far offshore, a dangerous occurance out in the Drift where the Nethersea is so close.
The next morning the storm was upon us once we reached the airship docks. But this was no ordinary storm, I was witnessing arcana viteficium, toxic magic powered by the surge of chaotic energy from the Nethersea. It first manifested in tendrils of fire that knocked down the shanties overlooking the docks. They seemed to move with a primitive intelligence, perhaps even malevolence. My scholarly training did not prepare me to defend myself very well, but my new companions were more than capable. My meager magical skills did help a little. Once the fire tendrils were banished a wall of ooze appeared, trapping some of the sailors attempting to flee. It seemed another elemental effect, this time of earth. We helped the sailors as best we could, but then river water rose up and destroyed a bridge while shards of ice rained down on us. We managed to make it to the dock and find Darrow's Dread, Big Tom's ship. Once onboard the crew set sail, but shortly after animated whirlwinds appeared and threw several crew overboard, including the Captain. Capt. Sharpe took control of the situation as we battled the final elemental manifestations. Once the danger was over we continued out over the Nethersea with our new crew seemingly mesmerized by Capt. Sharpe, afraid of Braggmnkk, and uncertain of the destination. I plan on conducting detailed interviews of the lead navigator John and 1st Mate Craig (pronounced Kree-egg) regarding the elemental manifestations. Perhaps they noticed something I missed during the fog of battle. Learning more about the malevolence exhibited by these procursus (outbreaks) is now my first priority, as they may hold the key to understanding arcana veneficium.
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Tags: Aug 2 2019 , Recap
Epic!
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DM Angelo
Posted by the GM
The World of Eos
The journey East
Three weeks later
(Insert date)
From Castle Blackwood they head east to the forests.
Goliath is slain by hyenas
Session: Game Session 11 - Wednesday, Aug 07 2019 from 9:00 PM to 12:00 AM
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DM Angelo
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The World of Eos
Aboard the Sea Ghost
Aboard the Sea Ghost

May 11 996 Summers End
Morning

The Players
Goliath (Sellsword)
Adfric (Sir Baldomeris)
Phelan Duncan (The Magi)
Flannigan of White Wheel (The Bard)
Na'ab Selunesson Cleric of the Thousand Islands

The takedown of the Sea Ghost
The return of Thorsten Snow
The fall of Lord Bixby
The audience with the king
Session: Game Session 10 - Wednesday, Jul 31 2019 from 9:00 PM to 12:00 AM
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DM Angelo
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The World of Eos
In the caverns after a rest....
May 11 996 Summers End
Morning

The Players
Goliath (Sellsword)
Adfric (Sir Baldomeris)
Phelan Duncan (The Magi)
Flannigan of White Wheel (The Bard)
Na'ab Selunesson Cleric of the Thousand Islands

The group wakes up...
In walks Na'ab
Adfric heals the party with found potions.
They move forward and clear the caverns.
They eventually signal the ship to come to Port and attack the three thugs.
They row to the ship and start murdering slavers
Session: Game Session 9 - Wednesday, Jul 24 2019 from 9:00 PM to 12:00 AM
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DM Angelo
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The World of Eos
In the cellar of the Haunted House andf Viggo goes to sleep
May 10 996 Summers End
Late Afternoon
Raining

The Players
Goliath (Sellsword)
Adfric (Sir Baldomeris)
Phelan Duncan (The Magi)
Viggo (The Sworn sword of house Blackwood)
And introducing
Flannigan of White Wheel (The Bard)

The adventure contines in the wine cellar
They continue down the cellar into "The Danger" area.
Attacked by skeletons that the wizard animated and finding of the laboratory.
They continue down smelling the salt of the ocean. Viggo takes the bait and gets covered in green slime. DEATH by Green Slime.
Almost a TPK in a dead end cavern as 5 green skinned foreigners attack the group.
The group "rest" in the cavern.
Adfric searches the bodies and finds 3 healing potions and 30 Silver Peices

The group wakes up on May 11 996 Summers End


Found:
Gold items
Spell books
weight stones
Cursed Luckstone
3 books of minimal value
2 Healing potion
1 Potion of Speed
3 healing potions
Session: Game Session 8 - Wednesday, Jul 17 2019 from 9:00 PM to 12:00 AM
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