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7. Session
Der Monat Neth

- Loy Rezbin und seine Frau Latritia kommen zu unserem Königreich und bitten um Unterstützung eine Stadt zu gründen am Ort wo wir den Tatzelwyrm erlegt haben. Die Stadt soll auch entsprechend Tatzelfort genannt werden. Nach kurzer Besprechung haben wir zugesagt und dem Pärchen versichert das wir, sobald wir die Finanzen dafür haben, ihnen dabei helfen die Stadt zu gründen.

- Ein verzweifelter Fischer mit dem Namen Arven hat uns aufgesucht und von seiner misslichen Lage berichtet. Eine enorme Schildkröte hat ihn von seinem sehr etragreichen Angelplatz vertrieben. Um die müden Glieder etwas zu lockern und um unser Königreich weiter zu erkunden, stimmen wir zu und machen uns auf den Weg. Der Platz war gut versteckt und die Schildkröte hat uns aufgelauert, jedoch konnten wir den Hinterhalt durchschauen und haben sie schnell erlegt. Old Crackjaw, wie man die Schnappschildkröte auch nennt, wurde von Súldir erlegt und nachdem wir uns noch den Kopf mitgenommen haben um ihn an eine Trophäenwand zu hängen, haben wir noch einen magischen Edelstein gefunden, welcher angeblich einen mächtigen Wasserelementar beschwören kann.

- Meine Gefährten und ich kommen in eine Ruine eines Dorfes welches von Banditen wimmelt! Die waren sogar so dreist und wollten uns überfallen ... zu dumm das die nicht mit unserer überragenden Kampfkraft gerechnet haben. Schnell haben wir diesem Abschaum den Tod beschert, unter anderem durch einen vernichtenden Schlag auf einen der Kämpfer durch mich. Einen haben wir jedoch für eine Befragung am Leben erhalten. Wir haben von dieser Verschwendung von Lebenszeit einiges erfahren, unter anderem das ein neuer Banditenlord in der Gegend sein Unwesen treibt, das der Anführer der kleinen Truppe die wir erledigt haben Adolfus hiess aber ... am wichtigsten ist die Erkenntniss das diese VERDAMMTEN HURENSÖHNE Teil der Bande sind die meine Eltern getötet haben und meine Schwester entführt. Ich kochte innerlich vor Wut. Ich tue es auch noch immer, da man sich entschieden hat diesen Mistkerl am Leben zu lassen und in unserer Stadt zu richten.

- Weiter das Königreich erkundet und einen Hügel gefunden der durch irgend ein Naturphänomen aufgebrochen wurde. Wir haben zunächst gerastet und unser Baron, Fantir, hat seinen Gott um Rat gebeten. Wir erhielten daraufhin folgende Botschaft: "Einsamer Krieger erwacht. Wut. Einzigartige Waffe." Im Inneren haben wir antike Ruinen gefunden und uns daran gemacht diese zu erkunden, mit dem Abschaum vom Banditenhinterhalt im Schlepptau. Zunächst sind wir einer großen Menge an Fledermäusen begegnet die wir durch das geschickte Verhandeln von Fantir dazu überreden konnten uns passieren zu lassen. In den Ruinen selbst waren die Wände voller Malereien von einer antiken Kultur die keiner von uns genauer bestimmen konnte. Danach kamen wir in einen Raum mit einem sehr verdächtigen Skelett in der Mitte. Nach dem geschickten Gebrauch eines Enterhakens haben wir den Leichnam zu uns gezogen und einen besonderen Ring gefunden, welcher es erlaubt mit minimaler Rast seine Fähigkeiten zurückzuerlangen. Danach wurden wir von diversen Skeletten angegriffen und umzingelt! Einer von meinen Gefährten wurde sogar in die Falle gezogen, hat jedoch zum Glück überlebt. Die Skelette konnte ich recht schnell mit gezielten Tritten erlegen und so blieb uns nur noch ein Raum zu erkunden. Der letzte Kampf in diesen Katakomben war sehr gefährlich und hat mich fast mein Leben gekostet. Zum Glück konnte Súldir den mächtigen Untoten entwaffnen und machte ihn somit einfacher zu besiegen. Der Elf hat auch den finalen Schlag gelandet, wodurch seine Klinge von einem magischen Glühen erfüllt wurde und mächtiger geworden ist. Ich habe mir das Schwert dieses Feindes angeeignet, es war auch eine exotische Klinge wie diejenige die ich schon besitze ... vielleicht ein Zeichen das hier schon mal Mönche gelebt haben? Vielleicht sollte ich diese Tradition wieder aufleben lassen und ein Kloster in die Wege leiten, werde das mit meinen Gefährten besprechen müssen. Wir werden uns nach diesem Kampf erholen bevor wir uns wieder zurück in unsere Hauptstadt begeben.
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Epic × 2!
6. Session
14. Gozran Wir haben einen Boten nach Restov geschickt, um unsere Glorreichen Taten dem Königreich zu verkünden. In der Zwischenzeit hat jeder der Gruppe nach Herzenslust seine Freizeit verbracht (beispielsweise mit Jagen), während wir auf die Antwort gewartet haben

21. Gozran Der Gnom Fantir kam auf einem Esel in Olegs Trading Post eingeritten (ziemlich peinlich war das ganze...). Er hatte einen Brief des Bürgermeisters von Restov dabei, den er verkündet hat. Darin wurde uns erlaubt ein eigenes Königreich zu gründen. Außerdem kam mit Fantir eine Gruppe Arbeiter mit Material dieses Projekt anzufangen. Mit im Zug war auch der Kleriker Marcus, der mich von den Qualen meiner Wiederbelebung befreien konnte.
Den restlichen Monat haben wir entschieden, dass das Fort des Staglords als Startpunkt für das Königreich benutzt wird. Zusätzlich haben wir die Rollen für die Führung der Stadt vergeben.
Unser Königreich soll Noven heißen, die erste Stadt Oakport.

Im Desnus Haben wir ein paar Häuser, eine Straße und eine Mühle gebaut.

Im Sarenit wurden Dorfbewohner getötet, Gerüchten zufolge soll sie der "Staglord" entführt haben. Der Mistkerl ist tod, der kann niemanden mehr entführen, wir sind den Gerüchtet trotzdem auf den Grund gegangen, haben einen überfallen Wagen gefunden, aber keine weiteren Spuren. Wahrscheinlich ein paar Banditen, die durch unser Land gezogen sind...
Gebaut wurde das Office of the City Guard, weitere Häuser, eine weitere Straße und eine Farm.

Im Erastus haben wir einen Bäcker und ein Bienenhaus.
Außerdem kam ein Wanderer, der unseren Spymaster Navarion zu einem "Kampf der Sinne" herausgefordert hat. Wer zuerst 2 von den 3 Wettkämpfen gewonnen hat, wird bzw bleibt der Spymaster. Beim ersten Kampf mussten Schilder aus weiter Ferne gelesen werden. Navarion gewann klar. Beim zweiten Wettstreit wurde Navarion die Augen verbunden und eine Person ist um ihn herumgelaufen und plötzlich stehen geblieben. Dann musste er mit verbundenen Augen auf ihn zeigen.
Auch hier demütigte Navarion den Elfen, der daraufhin aus der Stadt vertrieben wurde.

Im Arodus bauten wir eine Schmiede.

Im Rovar haben wir einen Bogenmacher gebaut.
Außerdem sind ein paar Killerbienen aufgetaucht, die wir ohne Probleme besiegt haben. Dabei hat MeFISTo mal wieder seinem Namen alle Ehre gemacht und die Königin in einer Runde aus der Luft geholt.

Im Lamashan bauten wir einen Weber.
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Epic!
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Joe
Posted by the GM
Elder Stone Chronicles
When we last left our heroes...
they had stumbled into the town of Bexley. The paladin found herself watching as the druid was ambushed and abducted. She followed the aggressors to their hide out and then struck out to find help.

When they arrived back on the scene, they found that this hideout was actually a kobold den. As they fought their way down, they eventually was confronted by the "king" of the kobold and struck a deal to release the druid. Upon resolution of the situation, the ground shook with tremendous force. They rushed back to town to see Akadis, The Great Dragon, destroying the small town of Bexley.

Part of the kobolds went into a frenzy, having spent their lives worshiping Akadis. They attacked the town on command. Our brave heroes bravely fought their way to the center of town and was able to negotiate a peace with the dragon. The town would feed the dragon for his protection as the city resided near the forest that he once called home.
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I about died again.
Dear whoever the fuck reads this,

Well I almost died again. How you might ask? By tripping over a slime rock when I was about to shoot the god damn ugly ass goblin in the face. The journey so far had been ok... I did die when we first entered the cave though... hadn't had time to write about that before so I'm gonna write about that first before I get to today's events. I was a stupid idiot and stupidly shouted to Ryst in the cave. There was a goblin ahead who heard my voice and shot me in the fucking back with an arrow surprisingly well. In realtiaion i just HAD to shoot the mother fucker in the face... and by doing so flooded the cave. Thankfully Ryst and Elendril where able to avoid that but... luck was not with me and i was swept away and hit my head in the shallow creek. From what Ryst told me after I came too, I had died for 4 minutes. What... what I saw still has left me shaken.

I dreamed about them.

I haven't thought about them in a long time to be honest... I haven't written about them in a long time and I know I should to keep there memories alive but... it hurts to much sometimes. I really should write about seeing them so here it is:

I was awoken by a small body slamming itself onto me as if i had been sleeping in the grass in the shadows of the great weeping willow. Startling awake I released it was the youngest girl born to our clan named Ai. She was laughing and giggling as she laid sprawled out over my chest and I was laughing with her. Looking up I saw several of the mothers laughing at the two of us and the fathers tending to the big wild stage that was brought in from the hunt earlier. Everything was great and a light breeze made the Great willow and other smaller trees bend and weave like a dance. Some of the other children dog piled onto me as well. I remembered I was the eldest out of the 5 of us. Three being the youngest and all of them decided it was dog pile Adisa time. I remember being so happy at seeing there faces again. Everyone looked happy and ok... they all looked well fed and even this space looked like it had never seen winter.

But... it was over to quickly and I soon found myself back outside of the cave with Elendril and Ryst. It took me a little bit to reground myself and really as soon as I did two goblins were onto us and thats when shenaniguns happened and I did a... some what sexual dance with Elendril.... and thats all Im going to say on that, well no wait we did scare Ryst for life though.

Well back to what happened after all that,

We went back into the cave this time sticking together (really for the best) and what we found was a magic casting goblen and four laky's. We attempted to see what was happening at first and then did a sneak attack, my first shot to the boss goblin's face was beautiful. I did hit his chest and thats when it went to shit. I readied myself for a second shot and would you fucking believe I lost my god damn balance on the rocks and snapped my fucking ankle? No I really couldn't believe it myself. Well because of the fucking pain I blacked out... it still hurts but its been fixed know so thats a bonus, but anyway I was out for majority of what happened next. AND IM SO MAD ABOUT IT BECAUSE HOLLY SHIT DID I MISS A CRAP TON.

Apparently while I was taking my dirt nap Ryst and Elendril tried to talk there way out or stall or did something, im still very fuzzy on the details but Ryst was apparently betrothed to this sick fuck named Agog or something like that. And when I was finally healed I was apparently Ryst elf slave and we had to go make a nasty blood wine. Apparently if the groom cannot finish the blood wine that the betrothed or soon to be wife then the marriage is null and void, something todo with 'he won't be able to have healthy children' or something like that. We also had to make a tangle vine net. So Elendril is taken as leverage so we come back and so Ryst and I head out to come up with something. Thankfully we had plenty of bodies at our disposal and I came across some nasty Deathcap... we attempted to use the corpses of the goblins and the deathcap to so that it would either kill him or cause him to throw up the 'blood wine' so he couldn't finish it.

CAN I JUST SAY THAT IT WAS NASTY AS FUCK!

Between my wrecked ankle and the rotting corpse im shocked i didn't fucking die in my sleep. But any way we where able to get it into a... some what blood wine look to it and I was able to use the vests of the corpses to help fool the net thing. So we drag our selves back to the lair and Ryst... give a decent attempt at distracting the goblins. I sneak my way up to Elendril and the other man (I still can't remember his name for the life of me) but any way things happen and THE MOTHER FUKER DRINKS THE BLOOD WINE AND DOESN'T FUCKING DIE HE ENJOYS IT THE SICK FUCK.

I HONESTLY STILL HAVE NO IDEA HOW THIS FUCKING HAPPENED!

AND THIS JUST PISSED ELENDRIL OFF! AND HORSE DAD JUMPED OVER FUCKING EVERYONE AND LANCES THE GOBLIN LEADER IN THE FACE!

And so apparently know Elendril is the leader of this small group of goblins... I was distracted by this momentarily badassness to not see Ryst leave with her... know husband. Good god what has happened?

So know we are in the search for the nameless man's brother. And Ryst has gained the nickname Black Widow because she fucking just murdered her husband.... can't same I blame her though because that mofo was disgusting as heck. So we are stopping for a bit to let everyone rest and figure out our next steps.

And well... I wanted to write about what I did see while I was passed out from the pain. When I died I saw happiness that I know my clan is know seeing but... when I felt that pain from my ankle. I saw the complete opposite. I saw there deaths... I saw that day that I lost everyone. I remember the fire licking at my skin and burning my body... I remember there screams. I remember seeing little Ai's wide lifeless eyes as her low body all ready destroyed by fire looking directly into my soul, I remember how Vai pushed me into the ragging river below because that was the only way out before the inferno took him away as well. I felt my lungs fill with water and burn as I screamed for whatever god above to take me just like they took them. But... I just woke up again.

Know that I'm fucking shaken again from remembering that lovely day, its time I get some shut eye before the talks of taking out the bigger boss goblin really start happening.

Till next time,
Adisa

P.S. EVERYONE HAS A NICKNAME KNOW: CAMILION, BLACK WIDOW, AND HORSE DAD! MISSION COMPLETE!
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Bragi
Posted by the GM
Deadly Quests
3rd Session Summary
5th of Mirtul in The Year of Shadows 1358 DR

Sevrin Tumblebelly navigates a small canoe down the Lapendrar River. Surrounded on both sides by high red-clay canyon walls Sevrin concentrates to maintain control of his recently "acquired" vessel. Eventually he makes his way down the river canyon and, using forged documents, in to the city of Escalant. A sprawling city home to some 20,000 residents, Sevrin soon gets lost within the labyrinthine streets. Unable to find the Shadowmaster's guild he spends the remains of his money on a inn for the night.

6th of Mirtul

Sevrin finally locates the Shadowmaster's guild and delivers to Purban Falthelfowe the documents for which he was sent to receive. Upon validation of the information contained therein, Purban presents Sevrin with 40 gold Ducat as payment and reveals to him that he must now journey to the Aglarondan city of Glarondar to meet with a member of the Glarondar council, one Brenna Graycloak. Equipped with fresh provisions and a pony Sevrin sets out but not before attracting the attention of the local militia through the attempted usage of illegal currency.

10th of Mirtul

Sevrin reaches Glarondar but through a series of mis-communications is not permitted to speak with Breena that day.

11th of Mirtul

Sevrin is finally permitted entry to the council chambers where he meets Brenna Graycloak along with the ranger Galvin and the cartographer Zair. Brenna explains that Sevrin must aid Zair in his mission to map a covert land route between Algarond and Thay. Galvin is to lead Sevrin through the Yuirwood where he knows of others that may be willing to join them.

19th of Mirtul

The trio arrives at the village of Relkath's Foot where Sevrin has visited many times. They speak to the captain of the guard, Leokas, who invites them to his home for dinner. There he tells them the tale of the ancient pact forged with the Verbeeg of the Moonshae where a Verbeeg warrior waits to be called upon to defend the people of the Yuirwood. Leokas' daughter, Shanari is given permission to join them on their journey in her education of natural world. Galvin knows that the Moonshae is accessible through the ancient stone circles of the Sunglade and so the following day they depart for the Sunglade.

22nd of Mirtul

Sevrin, Galvin, and Shanari, arrive at the sunglade to find a familiar face. Shanari's friend, the elven druid Elara, is there at the Sunglade. Eager to explore new cultures, Elara accepts the group's invitation and soon find themselves in the Moonshae.

Transported to a verdant sylvan land, the group is greeted by a unique race of elves who seem to possess an unnatural wisdom and radiance. Lead by Laranlora, the elves guide them out of the sylvan land and to a icy, windswept road which ends at the town of King's Bay.

23rd of Mirtul
After acquiring more appropriate attire and booking passage upon a ship they set sail for the island of Moray.

3rd of Kythorn in the Year of Shadows 1358 DR

The group arrives at the marsh-filled southern area of the island where the disembark in row boats and slowly make their way through the muck. Galvin speaks a word of divine power and allows them to walk on top of the marsh but not before Shanari falls headfirst in to the quagmire.

7th of Kythorn

After 4 days of difficult travel over snow-capped ridges they finally reach their destination, the Verbeeg town of Sommersdal. Here the find the promised Verbeeg warrior Haakon and as he begins to lead them down the treacherous terrain Galvin uses more of his mystic energy to transform the group in to fast flying wisps of wind. As they quickly make their way to the edges of the Frostfenn the group notices a gathering of orcs in the distance. Shanari breaks off from the group and quickly joins pursuit of the orcs. As the others divert their trajectory they orcs are assaulted and chased off. The edge of the Frostfenn is reached at nightfall and camp is set-up.

8th of Kythorn

The Frostfenn is searched in mist form and reveals a ramshackle hut whose occupant is none too pleased by the intrusion. Combat ensues and ultimately concludes with Galvin conjuring a burst of flame that consumes the hut and leaves Shanari badly burned. Eventually the corrupted moonwell is discovered in an area covered by yellow mold. Using the vial that was provided by the mysterious elves, the group manages to purify the moonwell and return to the Yuirwood to find Wynter, the centaur, waiting for them...


Session: Prologue - Of Might and Magic - Sunday, May 07 2017 from 12:30 PM to 5:30 PM
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