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Dan
Posted by the GM
Rise of the Runelords
April 2nd, 2017
Much has happened since we last checked in with our adventurers.


The wing they last inhabited was controlled by a powerful necromancer, Azaven, who gave the party a bit of trouble when he retreated with one of Nevik’s wakizashi’s still skewered into him after Nevik threw them at the flying wizard. After they could not find a trace of Azaven, they decided to move onto the next wing, as Nevik was not completely out of commission without his second wakizashi, and they could simply return here.

The moved their attention to the Halls of Wrath, where a whole slew of evocation spells were flung at our heroes. Warriors of Wrath harnessed the power into their blades, and came in large numbers. Only proving to be of nuisance to the heroes, they encountered the ruler of the dungeon in the grand hall. Highlady Athroxis, accompanied by many of her most trusted associates, gave quite the fight for our Heroes, but eventually fell. When Athroxis died by Reiner’s hand, a magical glyph was transferred from the forehead of Athroxis to Reiner’s. He felt stronger, and this was likely the mark to show who ruled these halls. It is in the shaped of the rune of Wrath. They also discovered the ashes of vengeance needed for Philip’s ritual for the Super Soft, as well as the legendary sword hinted by the book Reiner read.

Afterwards, they visited the final wing of the Runeforge, The Shimmering Veils, which belonged to the sin of Pride, and the magic school of illusion. As they entered a grandiose image of a peacock inhabited a large, mirrored room. Reiner, unsure of the image, swung his new sword at the image. He discovered this was an illusion, and thus his blade simply passed right through. However, during this, their reflections in the mirror seemed to spring to life, and our heroes had to battle exact replicas of each other. While Shalelu did fall during this, she was quickly brought back to life using the last resurrection scroll provided by the Black Monk. After the fight, they discovered a secret room, where the body of the ruler of the wing lie dead, perfectly preserved. They looted a few things, and gained valuable information from his journal entries, including how to exit the Runeforge.

They couldn’t leave without doing two things first, though. First, they needed to recover Nevik’s wakizashi. Second, they had gathered ingredients vital for enchanting a weapon with the power to greatly aid their fight against Karzoug. They turned their attention to recovering the wakizashi, and returned to the Ravenous Crypts to hunt down Azaven. He put up a tough fight once they found him, but he eventually fell.

They turned to do their final task in the Runeforge: enchant a weapon with the power to greatly aid in their fight against Karzoug. The party collaborated, and agreed that Reiner’s new greatsword was the best candidate for the powerful enchantment. He entered the shards of the mirrors from the Shimmering Veil, along with the ‘toy’ gifted to them by Delvahine, with his sword into the pool in the center of the Runeforge. It glowed a bright blue, and began to swirl. That swirling continued as the bright blue enchantment surrounded the blade. He lifted the weapon out of the water once the glow surrounded the blade completely, and raised it high as the glow faded.

Suddenly, an explosion of water burst out from the pool and a bright yellow light shot out straight past Reiner and hit the Karzoug statue that was directly behind the party. The statue animated and enlarged, as the party was now suddenly face to face with a gigantic stone golem of Karzoug. It’s voice boomed through the room: “You. Again. Your optimism is inspiring, but this is where you will fall. Your weapons cannot save you, the Runeforge will be your grave.”

The party fought valiantly, with the casters retreating to safety immediately, replaced by Reiner, Nevik, and Valtyra, who all rushed in to confront the construct. The status focused all of its attention on Reiner, likely due to him having the new weapon with the enchantment. The new found power came in handy, despite this statue hitting them incredibly hard and accurately. They quickly dispatched the statue, and as it crumbled, the voice returned “Come then! If you wish your death to be the first before the kingdom of Shalast, then come find me atop Mhar Massif. I will deal with you personally.” Relieved that the dangers of the Runeforge are all but gone now, they gathered their loot left behind, and used the exit portal in the Halls of Wrath, after discovering its existence through the journal notes from Vraxeris, the previous ruler of the Shimmering Veils.

The heroes returned to Sandpoint, and immediately handled the selling of all of the various loot. If they couldn’t find a buyer within town, they traveled to Magnimar to find someone to purchase the numerous items off of their hands. They profited greatly, as adventurers normally do. They now needed to prepare themselves for a powerful fight, but first needed to find out how to get there
Session: Sins of the Savior: Weapons of Sin - Monday, Apr 03 2017 from 2:30 AM to 5:30 AM
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Dan
Posted by the GM
Rise of the Runelords
August 21st, 2016
They opened the double doors to a shadowy sight: two portals connected by a body of energy similar to a curtain. Connected to it, dark energy cracking with slow-motion lightning moved into further hallways. This was a very small room, so the heroes lined the wall to get a closer look at it all safely. They quickly deduced this was a portal to the Negative Energy plane, and that they could destroy it by destroying one of the crystal pillars holding the portal together. Reiner, eager to do so, took swings at the pillar with his sword. With two fell swings, he smashed the pillar to bits. It shattered and exploded, unfortunately causing shards to hit everyone.

Of worse note, however, it also summoned a creature before the portal completely shut. It forced a large batlike creature, a nightwing, into a room too small for it to move in. Luckily, Reiner and Nevik were close enough to set up very quickly, making quick work of what could have been a very lethal threat to the party. They moved out of this room, and noticed that the air seemed less stale and hindering. Closing the portal must have done something to hinder an aura in this area.

They moved forward in the remaining direction to find a room splattered in blood and corpses. The bodies had their organs removed carefully, Philip catching on that this was the work of an expert necromancer. Reiner, not having any of that, quickly piled the bodies into the center of the room and lit them on fire with Calabolg. Aside from the smell, Reiner had no reservations about hindering any potential further happenings from those bodies.

Nevik scouted ahead to find an empty labratory with various bodies on examination tables. Vincent struggling to keep his lunch down, the group moved into this room before discovering two more directions to take. Nevik scouted the north door, spotting an odd creature standing at a table in the room ahead. Luckily for Nevik, it did not hear him at all, so he was able to report back to the party to tell them the news of the creature. They readied themselves for a fight. Reiner borrowed Philip’s ring of invisibility and proceeded into the room with nevik to get the spook on the creature.

The creature was eating a liver torn from the body on the table before it, and did not detect Reiner or Nevik before they got the jump on him. The ghoul like creature screamed, summoning skeletons from the bookcases that lined this room. Despite the major threat this creature had to the party, it stood no chance against Reiner and Nevik, as they tore through him quickly before it could do any damage. They cleaned up the skeletons with little issue, despites some of the skeletons actually exploding in fiery vengeance upon destruction.

The party turned their attention to the other door now, not sure what they should expect. Anything could be beyond that door, and whatever it is, it was likely not friendly.
Session: Sins of the Savior: The Ravenous Crypts Part 2 - Monday, Aug 22 2016 from 2:30 AM to 5:30 AM
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Dan
Posted by the GM
Rise of the Runelords
July 31st, 2016
Philip readied a tarpool to cast to slow one of them, while Bael prepared himself to intercept the other golem. They handled these two new ones just fine, but they were perplexed at knowing there were four golems. The fourth was nowhere to be seen. They planned to hunt that one down, but Valtyra noticed that the pond was filled with numerous goldfish. They were told in the book that the mist would transform victims into goldfish and transport them to a pond, so these fish they see here are likely unfortunate victims over the years. Excited at this reminder, however, Philip wanted to know what would happen if they dispelled the magic on one, and see what would happen.

Luckily enough, the fish targeted regained his normal shape, which turned out to be a dwarf. The dwarf surfaced quickly and took a second to get used to his limbs again. After coming to reality with the situation, he quickly thanked the group, and introduced himself as the Guildmaster. Years ago, he lead a thieves guild. They came here after years of research, only to fall prey to the transforming mist. His companions were likely long gone, insinuating that it would not be worth the trouble to try to dispel the magic on other fish in the pond. He agreed to help out the heroes through the Vault, as he’ll find his path after that.

They pressed on, coming across numerous room that were filled to brim of a material. Steel, silk, stone, and others simply filling a room. Our heroes couldn’t really figure out the meaning behind the rooms, so they moved on. After finding another fountain room with a door, they cautiously entered the room beyond the door. As they rounded the corner, Valtyra was quickly targeted with a spell that petrified her before she could react. The mithral mage, Ordikon, was seen floating in the high corner of the room, ready for our heroes. Ordikon quickly retreated to a bookcase across the room to snag a figurine off the shelf. The heroes quickly dispelled the petrification magic off of Valtryra, and slowly worked their way into the room. Ordikon summoned a large arcane cannon, and blasted the casters with a cone of cold. He fell to Naolexa’s sleeping magics, however, and lost his life (and fingers) afterwards.

They proceeded out of this room to find an unexpected guest; a Nalfeshnee demon stood towering over the party. They didn’t attack at first, as the Nalfeshnee didn’t seem too interested in killing them. He explained that they are potentially the only way for him to escape his prison of this room. He shared his story of how he was called and trapped here, and now had no way to complete his contract to actually leave. He has been trapped from years and years, with no hope of escape. The party toiled, and found that might be able to assist the demon in escaping, despite his possibly ill intentions in the Abyss. They released him, and to his delight he was able to escape immediately. They pressed on to the remaining hallway before him, where they found the final golem. After taking it out, they found the room it was guarding; a magical arcane pool. Not sure what to exactly to do, the heroes tried dipping an item into the water. It backfired, and ended up damaging Naolexa. They didn’t want to risk damage further, to they ended up not fiddling any further with the pool. They decided to rest in the vault to restore themselves completely before moving on to the Ravenous Crypts.
Session: Sins of the Savior: The Vault of Greed pt2 - Sunday, Jul 31 2016 from 9:00 PM to 5:00 AM
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Dan
Posted by the GM
Rise of the Runelords
June 26th, 2016
Moving to the east, they moved along a walk-way that dropped off eventually. They discovered that this small room they walked into was actually a large pool. Philip managed to spot a body in the murky water, as he transformed into a water elemental to go gather the corpse’s items. He found a bag of holding with numerous books inside of it, which actually detailed mist and golems in the Vault of Greed. Pleased with this information, they moved forward.

After mucking through some water, they made it to an undiscovered room, where a cherenobue awaited them. The spirit of Bael Zargard accompanied them, and was excited at the chance to smite this creature to the earth. It rushed in there, making quick work of the creature with the heroes’ help. They round a corner to the right to find another, and then found themselves at the face of a double door. They feared a powerful foe behind the doors….
Session: Sins of the Savior: The Festering Maze of Sloth - Part 2 - Monday, Jun 27 2016 from 2:30 AM to 5:30 AM
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Dan
Posted by the GM
Rise of the Runelords
June 12th, 2016
The next wing was dirtier than expected, as they slowly approached a sewer system. The ground was slick from moss, and the smell was atrocious. Being in here briefly would not be a problem, but lengthy amount so time spent here could be troublesome to one’s health.

The walls slowly turned to cavern systems, so the direct path forward was unclear. They decided to scout around, eventually finding a room to north. A longer room, they saw 3 levers on the opposite side of the room. Naolexa and Philip decided to investigate. Curious of their effects, they pulled the middle one labeled portal control. It took some force, due to some moss covering it and it probably not been moved in quite some time. Naolexa managed to pull it off, however, shoving the level downward. The room shook, but they noticed quickly that the water level in this room lowered. However, they also caught the attention of two omox demons hiding in the water, who instantly attacked. The heroes took swings left and right at them, but they both managed to escape before the killing blows could be delivered.
Session: Sins of the Savior: The Festering Maze of Sloth - Monday, Jun 13 2016 from 2:30 AM to 5:30 AM
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