Seeing if anyone wants to work on, or even has been working on, a Bioshock RPG. No publishing involved, just for home-brew campaigns.
Currently I am keeping most of the mechanics as D20 Modern/3.5 (mostly for the sake of me and the players) but splash in pieces of the S.P.E.C.I.A.L. system from Fallout (namely a % based skill system and a point-buy level up system, and using Luck as a stat)
I want percentage for skills to 1) Cap what a normal human being can do, and 2) use them for firing weapons (ex: "Small Weapons" skills from Fallout) or using exotic ammo.
I'm thinking a point-buy when leveling up and just doing a generic class. So, like Fallout, you "create your own class" based on your selection of skills, upgrades, and feats/perks.
All the fun starts when people begin splicing. The idea is that the players are normal people (Marines, Cia, FBI, KGB, whatever) and are in Rapture to learn, find tech, get ADAM for research, rescue, etc.
Stuck trying to streamline a starting profession/career, starting package, whatever you want to call it. 1) It provides the Tag skills (for the percentage skill system) and 2) helps the players feel like they are playing a CIA agent, Navy SEAL, or what have you. The Profession needs to provide a simple bonus to combat.
Currently I am keeping most of the mechanics as D20 Modern/3.5 (mostly for the sake of me and the players) but splash in pieces of the S.P.E.C.I.A.L. system from Fallout (namely a % based skill system and a point-buy level up system, and using Luck as a stat)
I want percentage for skills to 1) Cap what a normal human being can do, and 2) use them for firing weapons (ex: "Small Weapons" skills from Fallout) or using exotic ammo.
I'm thinking a point-buy when leveling up and just doing a generic class. So, like Fallout, you "create your own class" based on your selection of skills, upgrades, and feats/perks.
All the fun starts when people begin splicing. The idea is that the players are normal people (Marines, Cia, FBI, KGB, whatever) and are in Rapture to learn, find tech, get ADAM for research, rescue, etc.
Stuck trying to streamline a starting profession/career, starting package, whatever you want to call it. 1) It provides the Tag skills (for the percentage skill system) and 2) helps the players feel like they are playing a CIA agent, Navy SEAL, or what have you. The Profession needs to provide a simple bonus to combat.