GURPS4e Star Wars

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Greetings again,

After some consideration I have decided to add Padwan Shannai Antilles as an NPC in the storyline. Someone out there made a pic of Megan Fox as a Jedi so that's the token mouse-over image we use.
Originally developed as a love interest for a player that's no longer with the game.
The original "love interest" hook began as a something to give the original player a link to his homeworld. Both he and Shannai actually lived very close to each other and never knew it. They were both discovered by the same Jedi Master and brought to Taris at the same time. He struggled to get through the trials but Shannai was always there to help him when he stumbled.

Shannai Antilles can't recall a life before The Order.
She is "advanced" for a padawan and is one of the few initiates involved in Battlemaster Arts training. Her skill with the sabre staff is considerable but she lacks the proper focus to truely master her power.
She has demonstrated natural proclivity for flying but prefers to keep her feet firmly planted on the ground.
Although still a "love interest" for Player Jedi, Shannai also likes Padawan Baer. There is something she can't describe about his rebellious, reckless nature that she finds magnetic.
She represents one of the best Ataru Form preactioners of all the padawans assembled this of the few initiates who can match Padawan Baer's Makashi or Padawan Zylo's Soresu.
She prefers to use her sabre staff as a singular double-weapon instead of as doubled singular-weapons but does not let on she utilizes the staff unless she feels she is in trouble. She begins her stance fighting as if she used a single bladed lightsabre with an unusually long hilt.
She prefers to fight opponents up close and face-to-face.
Of all the assembled team, her destiny is the one most clouded from sight.
Shannai's good nature often gets the better of her and she still believes there is light even in the darkest of us. Ziggi has cautioned her on many occasions that this will be her undoing.
This will be the first true mission she has undertaken for the Academy and she's uncertain about her abilities. To this end she has chosen to pack a DDC blaster pistol with her belongings....just in case.

(It was a gift from a failed Padawan she used to know....)

She had almost completed "The Trial of the Lightsabre" when she was called upon by The Order to go on a mission to Wild Space.
Antilles was the only one of the chosen padawans to question Fonyx Myiir why only one Master would be accompanying them. He smiled warmly at the question but did not reply. Unknown to her, Master Myiir is already aware that no TRUE Jedi could ever understand what it means to be "Grey". To a Jedi Knight, who already has embraced a specific viewpoint of the galaxy which shapes his reality, understanding The Path of Grey is too difficult....but to a Padawan....who has yet to adopt a Journeyman's mindset?
This is Master Myiir's true gamble....that the Padawan's LACK of training is what will enable them to succeed where a master would certainly fail.
She spends most of her training time with remotes, to work on her Blindfighting technique....the one in greatest need of attention or so she is told.
Her selfless nature is in danger of interfering with her tactical development. She still wins most simulated encounters she engages in but usually does so only at the cost of her own life.
At 17 cycles of age, she is the oldest of the Padawans.

Name: Shannai Antilles
Race: Human

Attributes [158]
ST 10
DX 15 [100]
IQ 11 [20]
HT 13 [30]

HP 10
Will 12 [5]
Per 11
FP 14 [3]

Basic Lift 20
Damage 1d-2/1d

Basic Speed 7
Basic Move 8 (Basic Move includes +1 from 'Extra Basic Move')

Ground Move 8/16
Water Move 1

Social Background
TL: 11 [0]
Cultural Familiarities: Human (Native) [0].
Languages: Basic (Native/Native) [0].

Advantages [275]
Alter 2 [18]
Appearance (Beautiful) [12]
Ataru Form Template [3]
Control 2 [18]
Sence Life (Very Common) (Costs Fatigue (+1); Force; Vague) [11]
Diplomatic Immunity (Padawan) [5] (But ya HAVE to say it like that guy from "Lethal Weapon 2"!)
Enhanced Move (Ground) (1) (All-Out; Costs Fatigue (+1); Force) [13]
Extra Basic Move (1) (Affects displayed Basic Move score) [5]
Force Push (2) (Costs Fatigue (+1); Double Knockback; Jet) [12]
Force Sensitive [5]
Mind Trick (Force; Sence-Based (Hearing); Suggestion; Takes Extra Time (+1)) [10]
Force Stealth (2) (Costs Fatigue (+1); Defensive; Force; Preparation Required (1 minute); Stealthy) [9]
Patrons (Jedi Order) (9 or less) [10]
Precognition (Force; One Event) [13]
Rank (Councellor) (4) [20]
Regeneration (Regular: 1HP/Hr) (Costs Fatigue (+1); Force; Preparation Required (8 hours)) [7]
Sence 3 [14]
Super Jump (2) (Costs Fatigue (+1); Force) [17]
Telekinesis (10) (Costs Fatigue (+1); Force) [43]
Trained By A Master [30]

Perks [2]
Quick-Sheathe (Sabre Staff) [1]
Reach Mastery (Sabre Staff) [1]

Disadvantages [-93]
Charitable (15 or less) [-7]
Code of Honor (Jedi Code) [-10]
Discipline of Faith (Ritualism) [-5]
Duty (Jedi Order) (15 or less (almost always)) (Extremely Hazardous) [-20]
Enemy (Sith) (Small group (3-5 people)) (6 or less; Hunter; Unknown) [-7]
Honesty (15 or less) [-5]
Pacifism (Cannot Harm Innocents) [-10]
Selfless (15 or less) [-2]
Sense of Duty (Every Living Being) [-20]
Social Stigma (Minor) [-5]
Truthfulness (15 or less) [-2]

Quirks [-5]
Broad-Minded [-1]
Dislikes Bullies [-1]
Dreamer [-1]
Likes Ziggi [-1]
Likes Zylos [-1]

Skills [63]
Acrobatic Stand (Acrobatics) Tech/A - def+1 10 [1]
Acrobatics DX/H - DX+0 15 [4]
Area Knowledge (Taris) IQ/E - IQ+0 11 [1]
Armoury/TL11 (Lightsabre) IQ/A - IQ-1 10 [1]
Beam Weapons/TL11 (Pistol) DX/E - DX+0 15 [1]
Blind Fighting Per/VH - Per-1 10 [4]
Body Control HT/VH - HT-3 10 [1]
Brawling DX/E - DX+0 15 [1]
Breath Control HT/H - HT-1 12 [2]
Climbing DX/A - DX-1 14 [1]
Computer Operation/TL11 IQ/E - IQ+1 12 [2]
Electronics Operation/TL11 (Communications) IQ/A - IQ-1 10 [1]
Electronics Operation/TL11 (Sensors) IQ/A - IQ-1 10 [1]
Engineer/TL11 (Lightsabre) IQ/H - IQ-1 10 [2]
Evade (Acrobatics) Tech/A - def+3 18 [3]
Fast-Draw (Lightsabre) DX/E - DX+1 16 [2]
Force Push DX/H - DX-1 14 [2]
Force Saber Staff DX/A - DX+1 16 [4]
Force Sword DX/A - DX+1 16 [4]
Jump Kick (Karate) Tech/H - def+2 13 [3]
Jumping DX/E - DX+1 16 [2]
Karate DX/H - DX+0 15 [4]
Mathematics/TL11 (Applied) IQ/H - IQ-1 10 [2]
Meditation Will/H - Will+0 12 [4]
Parry Beam Weapon DX/VH - DX-3 12 [1]
Philosophy (Jedi Doctrine) IQ/H - IQ-1 10 [2]
Piloting/TL11 (High-Performance Spacecraft) DX/A - DX-1 14 [1]
Running HT/A - HT+0 13 [2]
Savoir-Faire (Jedi Order) IQ/E - IQ+1 12 [2]
Stealth DX/A - DX+0 15 [2]

Stats [158] Ads [275] Disads [-93] Quirks [-5] Skills [63] = Total [400]

Hand Weapons
1 Boots, High LC:4| $15 Wgt:4.0002
Dam:1d-1 cr Reach:C,1 Parry:No ST: Skill:DX-2, Brawling-2, Karate-2, Kicking (Karate), Kicking (Brawling)
1 Force Sword (Battlemaster Training Sabre Staff) LC:2 $2500 Wgt:3.2
Dam:9d (5) burn Reach:1,2 Parry:11 ST:3 Skill:Sword!, Force Sword, DX-5, Broadsword-3, Jitte/Sai-3, Knife-3, Shortsword-3, Two-Handed Sword-3

Ranged Weapons
1 Blaster Pistol (DDC Deluxe) LC:3 Dam:3d (5) burn sur Acc:6 Range:30 / 90
RoF:3 Shots:80(3) ST:4 Bulk:-2 Rcl:1 $2200 Wgt:1.6
1 Heavy Cloak LC: Dam:spcl. Acc:1 Range:2 / 2
RoF:1 Shots:T(1) ST:8 Bulk:-6 Rcl: $75 Wgt:3.3335 Notes:[1]/[4]

Armor & Possessions
1 Armorweave Gi (Padawan) $150 Wgt:4 Location:arms, groin, legs, torso
1 Ballistic Gloves (TL10) $5 Wgt:0 Location:hands
2 Blaster Pistol (Ammunition) $30 Wgt:.6668 Location:
1 Comlink, Secure/Encrypted $750 Wgt:.3334 Location:
2 Liquid Cable Dispenser $20 Wgt:.8 Location:
1 Web Gear $7.5 Wgt:1.3334 Location:


The remaining player has left without warning.
After nearly 2 weeks of unanswered messages, it's clear they are not returning.
(I guess it was taking too long to start the game for him)
This puts the game at zero players.
Most unfortunate.
In the future, I shall endeavor to avoid players who identify as "Trans-Humanist" or "Determinist".
(They NEVER seem to work out at the end of the day for some reason)
Any queries or questions can be posted by PM.
I shall be around....

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